Games

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Related communities
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
- !freegames@feddit.uk: A community sharing free games giveaways.
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Language specific
- !JeuxVideo@jlai.lu: French
view the rest of the comments
While I accept that for many developers, mods are seen as welcome, my problem with mods is, if you're playing a game of chess with someone and both of you agree to change the rules, then that's perfectly fine, but that's no longer chess. You could in theory not even know the rules of chess and make up your own game using the chessboard and its pieces, but if someone were to ask you if you know how to play chess and you say yes, you wouldn't be able to explain a single rule, so you don't really know how to play chess at all.
If you're modding a game, it's no longer that game anymore, it's something else - which is fine. Some people prefer mods over the "vanilla" game itself, but then we should be honest with the fact that you don't really like the game as much as the version you've frankensteined together.
In addition, a lot of mods make games easier, which is the reason why many players "enjoy them". Some people - and I've been gaming since I was about 3 on an Atari 2600 for over 40 years - seem to just enjoy when a game is "easy" and do not really like anything that makes it harder for them to "win", but those people rarely realize - from my experience, anyway - that this is what they are actually enjoying about mods.
For example, you could play a game that introduces new vehicles or weapons, not understanding that these vehicles and weapons are better than those currently in the vanilla build of the game.
Game developers often do this to their own games in the form of power creep, which almost ALWAYS ruins games (compared to their initial release and/or their highest point.) Take World of Warcraft as an example of this. The power creep got so ridiculous multiple times that they had to rework the entire game's mechanics, skills, and even numbers just to keep the game "working" on a fundamental level.