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From the initiative:
This is all that the initiative states on the matter. How it would actually work in practice is anyone's guess because the wording is so vague. Supporters seem to be under the impression that companies have a "server.exe" file they purposefully don't provide players because they're evil and hate you. They could also be contracting out matchmaking services to a third party and don't actually do it in-house. Software development is complex and building something that will be used by 100,000 people simultaneously isn't easy.
There's a reason comedic videos like Microservices, where an engineer explains why it's impossible to show the user it is their birthday based on an overly complex network of microservices, and Fireship's overengineering a website exist. Big software is known to be difficult to maintain and update. Huge multiplayer games aren't any different. It's likely there isn't actually a "reasonable" way for them to continue to work. Supporters are hopeful this initiative would cause the industry to change how game software is developed, but that hope gets real close to outright naivety.
There is some truth to this
There is some truth to this too.
Making an MMO maintainable by the userbase might be complicated. But way more common are games that could easily have LAN based multiplayer but the company decides not to add it, or even singleplayer games that require an internet connection, just so the company can put limits on how and when the game is played.
I absolutely hate always online DRM in single player games, so I get it. Personally, I'll avoid games that use it. I was a huge fan of the Hitman series but haven't played any of the new ones because of always online, live service, season pass, model they decided to go with. It's a deal breaker for me, but I understand it isn't for everyone else. I told my friends I wouldn't be playing Helldivers 2 with them because of its use of kernel level anti-cheat and they just gave me a weird look.
I'll choose to support games that are developed in consumer friendly ways, but I also accept that not everyone sees it as a big deal. If a company decides they need kernel level anti-cheat, then that's on them. They won't get my money, but I'm not about to start a petition to legally ban the use of kernel level anti-cheat and call anyone who won't sign it an industry shill and bootlicker.
Want to stop games you buy from being killed? Don't buy games that can be. Does this mean you'll be sitting out while all your friends have fun playing the latest hit game? Probably. Does it mean 10 years later when the game no longer works you can smugly tell them "heh, looks like you guys got scammed." Also yes. Just don't be surprised that they think you're weird.
Games and multiplayer have existed before any of this mess, so it is evidently not necessary. If a publisher thinks otherwise, they can't continue to make multiplayer games. Sucks to be them I guess, I'm sure others will pick up the ball
Yeah, it most likely isn't an exe but a Linux binary! Other than that, you can probably run the server on your computer pretty easily. You probably won't be able to host anywhere close to the number of players the official servers do, but that's just a matter of stronger hardware.
So yeah, they don't provide the server because they're "evil".
They could also do the bare minimum of patching the game so it allows any server and avoid stuff like certificate pinning etc. and then provide an OpenAPI specification for the server and let the community create their own server if they want.