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I've got a spicy one.
Despite all the patches and updates, Cyberpunk 2077 is still a meh game. I hate the UI, the RPG combat system with damage numbers, the edgy aesthetic and slang words, the lack of vehicle customisation, and the overall lack of non-mission side activities to do in the world.
The ratio of style to substance is heavily weighted in favour of style.
I've been complaining about the cyberpunk genre for years and 2077 is basically a distillation of everything wrong with it at current. They use the aesthetic and gut the meat, to the point where they're often the very things cyberpunk is supposed to be critiquing. Soulless cash grabs its embarrassing we let it happen. 2077 wasn't even mechanically fun for me. My favorite genre and I feel like we've rarely made things better than just reading neuromancer. We should have plenty of really mind blowing rhings with this much time to improve on it but it's so few and far between π
I didn't dislike it, but it didn't live up to my hopes after all I'd heard about it.
I don't regret having bought and played the game, but I never bothered to go back and fully finish all the side missions.
I do think that the edginess is kinda part of the cyberpunk genre. I can't beat up on them for that.
I'm amazed how much money they have to have sunk into assets only to use them briefly
but the actual core gameplay didn't grab me the way, oh, Halo did when it first came out and I played it. Night City is painstakingly created in tremendous detail, but end of the day, the point is to create the backdrop for gameplay, and I feel like they spent a disproportionate making of resources on that.
The combat is pretty, but for all of the work that went into various systems, I didn't play it much differently from the way I would another shooter.
I also had been expecting something more like a Bethesda RPG, and got something more Grand Theft Auto-ish with a beefed up skill tree.
I wasn't that impressed with the braindance stuff from a pure gameplay standpoint
it's kinda "hunt for the hidden object" stuff
but I do think that it was original and it served as a useful justification to show "flashbacks" to earlier events.
Obtaining and managing clothing is a significant chunk of game and content, but I almost never actually see the main character, so the clothing doesn't have much impact. Maybe if there were a third person camera mode or frequent reflections or frequent looking through a camera or something.
Having played some games like Saboteur and Grand Theft Auto, I kind of expected the differences between autos to matter more, given how much work went into creating them and all, but from a mission standpoint, they're surprisingly interchangeable. A couple missions are easier with some, but a lot of the vehicles don't really have that much gameplay point.
Johnny Silverhand is a major part of the game, but wasn't really a character that I found very plausible or super interesting. I dunno, maybe if I had been into the punk music scene, it'd be different. I felt like they really were trying to shoehorn a punk band leader into the role. That being said, I did think that most characters were pretty solid.
Lots of good points!
ChatGPT-ass emdashes with spaces on either side
(I know thereβs three dashes Iβm sorry hahaha)