this post was submitted on 27 Jul 2025
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[–] pory@lemmy.world 1 points 5 hours ago (1 children)

And if this practice continues for Switch 2 games, or was in practice for the Wii U, or etc etc...

It's a bad practice, even if right now there are ways around it for one game. It's a bad practice even if it's only for the current console on the current firmware. It turned a physical copy someone bought into a keycard. I'm of the opinion that all physical console games have been keycards since the day they started having day 1 patches, but at least that argument has the reasonable counterpoint of "you can still play the buggy incomplete v1.0 that's on the cart/disc, that makes it better than Switch 2 Game Key Cards, which are better than account-locked Digital Games".

This is direct and complete proof that your physical copy means nothing. The company can still restrict your access whenever they want to. The Switch 1 still gets firmware updates, after all, and firmware updates can't be rolled back. The physical copy guarantees fuck all in the face of every preservation concern that's a criticism of digital downloads. DRM-free digital and piracy are the only trustworthy methods of preservation.

[–] missingno@fedia.io 2 points 5 hours ago (1 children)

FWIW, this likely just has to do with backwards compatibility fixes, since S2 is software emulation rather than hardware. I don't think they're likely to go back and intentionally restrict anything on Switch 1 through new firmware updates.

I agree that in an era of patches, physical copies are becoming increasingly imperfect from a preservation perspective, but I hesitate to say they mean nothing. Depends on the game really, and how complete it is at launch.

[–] MoogMuskie@lemmy.zip 1 points 34 minutes ago

Correction: Switch 2 Back-compat is not emulation. It is a compatibility layer in the same vein that the Steam Deck runs Windows games despite running on Linux.