this post was submitted on 05 Sep 2025
28 points (96.7% liked)

Nintendo

21916 readers
46 users here now

A community for everything Nintendo. Games, news, discussions, stories etc.

Rules:

  1. Stay on topic.
  2. No NSFW content.
  3. No hate speech or personal attacks.
  4. No ads / spamming / trolling / self-promotion / low effort posts / memes etc.
  5. No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
  6. No console wars or PC elitism.
  7. Be a decent human (or a bot, we don't discriminate against bots... except in Point 8).
  8. All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here
  9. Links to Twitter, X, or any alternative version such as Nitter, Xitter, Xcancel, etc. are no longer allowed. This includes any "connected-but-separate" web services such as pbs. twimg. com. The only exception will be screenshots in the event that the news cannot be sourced elsewhere.

Upcoming First Party Games (NA):

Game | Date


|


Pokémon Z-A | Oct 16 Kirby Air Riders [S2] | Nov 20 Hyrule Warriors: Age of Imprisonment [S2] | 2025 Metroid Prime 4 | 2025 The Duskbloods [S2] | 2026 Rhythm Heaven: Groove | 2026 Tomodachi Life: Living the Dream | 2026 Spaltoon Raiders [S2] | TBA Pokémon Champions | TBA

[S2] means Switch 2 only.

Other Gaming Communities


founded 2 years ago
MODERATORS
 

They claim there's a technical reason instead of a financial one:

"Snowdrop relies heavily on disk streaming for its open world environments, and we found the Switch 2 cards simply didn’t give the performance we needed at the quality target we were going for. I don’t recall the cost of the cards ever entering the discussion - probably because it was moot.

"I think if we’d designed a game for Switch 2 from the ground up it might have been different. As it was, we’d build a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later. In this case I think our leadership made the right call."

No explanation was given as to why they didn't forgo the key card altogether and just release to the eshop only.

you are viewing a single comment's thread
view the rest of the comments
[–] sundray@lemmus.org 2 points 2 days ago (1 children)

It speaks then to their belief that people are buying game key cards in numbers large enough to justify the expense of manufacturing them. Or, maybe they're gambling that that's the case. I would like to know if they've seen relevant figures, and more generally, whether all the anti-GKC sentiment is just hot air.

[–] caseofthematts@lemmy.world 5 points 1 day ago

It's probably not hot air in terms of what GKCs will mean for the future, but casual audiences most likely do not care as much, or maybe even know, as the perpetually online. See as well the Switch 2 boycott which didn't really mean much for Nintendo. I say all this as someone that is not currently purchasing from Nintendo, as well.