this post was submitted on 01 Nov 2025
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As the other comment said, keycards are just a way to "activate" the game, you only need internet to download the game on initial load. So for now it's fine.
But it'll be a problem if you're stuck somewhere without internet, or if Nintendo cuts support 10+ years later and you can't activate any second-hand cartridges since they no longer have the servers up to download from.
Basically the only positives of getting a key card rather than getting the game from the e-shop is being able to lend the game to anyone or resell it. Nothing else.
Most people I could lend the game to are in my online group so I could do this with virtual cards of e-shop games too, including DLC, and I basically never resell games. One could remark that you need online and a functioning e-shop server to lend a virtual card...but you'll also need it to install a game from a key card anyway.
If a game is going to require the internet to install/reinstall and is going to sit entirely in my console's memory, I am not carrying around an extra empty bit of plastic just to be able to start it. I used to get the games I could in physical form, but to me, they finally made it. They essentially made physical cards worse than full digital in every way.