No Stupid Questions
No such thing. Ask away!
!nostupidquestions is a community dedicated to being helpful and answering each others' questions on various topics.
The rules for posting and commenting, besides the rules defined here for lemmy.world, are as follows:
Rules (interactive)
Rule 1- All posts must be legitimate questions. All post titles must include a question.
All posts must be legitimate questions, and all post titles must include a question. Questions that are joke or trolling questions, memes, song lyrics as title, etc. are not allowed here. See Rule 6 for all exceptions.
Rule 2- Your question subject cannot be illegal or NSFW material.
Your question subject cannot be illegal or NSFW material. You will be warned first, banned second.
Rule 3- Do not seek mental, medical and professional help here.
Do not seek mental, medical and professional help here. Breaking this rule will not get you or your post removed, but it will put you at risk, and possibly in danger.
Rule 4- No self promotion or upvote-farming of any kind.
That's it.
Rule 5- No baiting or sealioning or promoting an agenda.
Questions which, instead of being of an innocuous nature, are specifically intended (based on reports and in the opinion of our crack moderation team) to bait users into ideological wars on charged political topics will be removed and the authors warned - or banned - depending on severity.
Rule 6- Regarding META posts and joke questions.
Provided it is about the community itself, you may post non-question posts using the [META] tag on your post title.
On fridays, you are allowed to post meme and troll questions, on the condition that it's in text format only, and conforms with our other rules. These posts MUST include the [NSQ Friday] tag in their title.
If you post a serious question on friday and are looking only for legitimate answers, then please include the [Serious] tag on your post. Irrelevant replies will then be removed by moderators.
Rule 7- You can't intentionally annoy, mock, or harass other members.
If you intentionally annoy, mock, harass, or discriminate against any individual member, you will be removed.
Likewise, if you are a member, sympathiser or a resemblant of a movement that is known to largely hate, mock, discriminate against, and/or want to take lives of a group of people, and you were provably vocal about your hate, then you will be banned on sight.
Rule 8- All comments should try to stay relevant to their parent content.
Rule 9- Reposts from other platforms are not allowed.
Let everyone have their own content.
Rule 10- Majority of bots aren't allowed to participate here.  This includes using AI responses and summaries.
Credits
Our breathtaking icon was bestowed upon us by @Cevilia!
The greatest banner of all time: by @TheOneWithTheHair!
view the rest of the comments
As a thought experiment, I'm prepared to momentarily set aside the practical and societal issues to see whether a mechanism for motorists to communicate to any other nearby motorists would have a use.
To set some ground rules, I think it's fair to assert that such a communication mechanism is not meant for lollygagging, but would be used for some sort of operational reason that is related to driving a motor vehicle. So the use-cases would be broader than just safety or traffic management, and could include coordination between drivers all heading to the same place. This criteria means we won't require the generality of a mobile phone network (which can call anyone) and instead is very local.
Some examples that might use this mechanism:
This selection of examples represent exigent circumstances that arise while driving, rather than something which could have been planned/coordinated in advance. More over, they cover scenarios that are one-to-many or one-to-one, as well as unilateral messages or bilateral conversations.
We need to also consider what existing cues already exist between motorists, some of which are quite dated:
Before we even check if these existing cues can be used for the examples above, we can see there are already a fair amount of them. The problem with cues, though, is that they might not be universally understood (eg a motorist from flat Nebraska might not understand the hazard lights on a slow-going truck climbing up Tejon Pass heading in/out of Los Angeles). Moreso, some cues are downright dangerous in certain circumstances, such as waving a motorist into an intersection but neither could see the oncoming fire truck that strikes them.
Notice that for all these cues, only fairly simply messages can be conveyed, and for anything more complicated, it is necessary to "turn the invisible crank", meaning that you and them need to roll down your windows and talk directly about what the complex situation is. So if a situation is simple, then it's likely one of the existing cues will work. But if not, then maybe our new car-to-car system might turn out to be useful. Let's find out.
Scenario 1 is partially addressed by one very long honk or using hazard lights, depending on if the hazard is avoidable or if the hazard requires all traffic to halt. If it is about a small object in the road, then perhaps no message is needed at all, since we assume all motorists are paying attention to the road. If the hazard is a hidden one -- such as behind a curve or it's black-ice -- then only hazard lights would help, but it might not be clear to following motorists what the issue is. They would only know to remain alert.
A broadcast system could be effective, but only to a point: motorists cannot spend more than a sentence or maybe even a few words to understand some situation that may only be seconds away. We know this from how roadway signs are written: terse and unambiguous. So if a broadcast system did exist for hazards, then it must be something which can be described in fewer than maybe 5 words. This means the system isn't useful for info about which parking lots at LAX have room, for example.
Scenario 2 involves a hazard that is moving, and can be addressed by honking and high-beams to get the motorist's attention. There is no ability to convey the precise nature of the hazard, but outside of nighttime environments where people may be hesitant to stop just because someone is trying to tell them something on a rural Interstate, this generally is enough to prevent a roadway calamity.
But supposing we did want to use our new system to send that motorist a message, the same concern from earlier must be respected: it is improper to flood a motorist with too much info when the driving task doesn't really allow for much time to do anything else. An apt comparison would be to air transport pilots, where a jetliner at cruising altitude actually does have a lot of spare time, but not when preparing for takeoff or landing. Driving an automobile is a continual task, and for the time when a car is stopped at a traffic light, then there is virtually no need for a car-to-car communication system; just yell. The need for ACARS for automobiles [pun intended] is looking less useful, so far.
Scenario 3 is similar to Scenario 2, but is a one-to-many message. But given how such exchanges tend to also become multilateral ("can you get me a Big Mac as well?" and "well, we don't have to be at the camp site until 4:20"), this once again starts to become a distraction from the driving task.
Scenario 4 is probably the most unique, because it rarely happens: motorists always have the option of stopping, although stopping can itself create a hazard if the location is not great (eg left lane on an American freeway). It would be truly unusual for two cars to have struck something AND then need to quickly decide if they can press on toward the nearest exit (eg minor body damage) or if they must stop immediately (eg a fuel rupture that starts a small fire beneath the vehicle) AND there is someone else who can mutually exchange info about the damage.
It's such a contrived scenario, because I actually made it up, based on the similar situation that occurs for aircraft that suffer damage while in the air. In such situations, the pilot would need external support, which can come from a nearby aircraft, or ATC, or an escort fighter jet. For example, if an aircraft cannot confirm safe extension of the landing gear, diagnosing the problem is helped by a nearby news helicopter confirming that the landing gear is clearly visible and locked.
Alternatively, if a departing aircraft has struck a piece of metal dropped by an earlier Continental Airlines DC-10, and that bit of metal causes the left tire to explode, further causing a fuel rupture from the left tank and an uncontrollable fire slowly destroying the wing, it would be very useful if ATC can tell the pilots ASAP before the aircraft is going too fast to abort the takeoff, resulting in an inability to remain fly and an eventual crash into a hotel.
I bring up my contrived automobile Scenario 4 because it shows how things could always be slightly different if a small factor was simply changed, if maybe there were better warnings to the pilots from their aircraft, or if the Continental plane was better maintained, or if Charles de Gaulle ATC was just a little bit faster to radio to the pilots. So it's perfectly natural to think that by having this one aspect of the driving experience changed, maybe there's a lot of value we could get from it. Indeed, the Swiss Cheese Model of accident causation tells us that any one layer could have been different and thus stop the holes from lining up.
But from this thought experiment, we can see that the existing cues between motorists already serve the most common reasons for needing to communicate while on the road. And anything more complicated messages than "I would like to pass" become a distraction and thus less useful and more dangerous in practice. Aviation knows full-well the dangers of introducing a fix which ends up causing more problems in the long-run.
I will add one more: a quick once-or-twice blink of the hazard lights indicates "thank you" if someone lets you merge in front of them, etc.
This seems analogous to the video game "Killing Floor", albeit with much lower stakes. This game is an FPS, and playing it requires your attention. Voice chat exists, similar to CB radio in cars, but many people opt out, to avoid the distraction.
The game has a "quick chat" feature which cannot be disabled, which allows for messages like "follow me," "get out of here", "medic", "thank you" and a few others.
Perhaps a quick chat system for cars would be an improvent over the ambiguous "hazard lights / high beams / honk" messages which can be misunderstood. I think we've all had the experience of wondering, "why were they flashing their lights at me, or were they just going over a bump in the road?"
Although the first concern would be to limit their potential for abuse / distraction.
Possible messages: