Remember the olden C days before compilers got really good (and freely available) so we'd still have inline assembly everywhere for better optimization lol.
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And then there's good old Chris Sawyer, writing an entire (fairly complex) game completely in Assembly, because he wanted the (actually kind of computationally heavy) game to still work on potato hardware.
The solution that I know my colleagues can maintain in the future.
This wholly depends on where this code is running. If it’s running on the server, you want the best algorithm for most cases, to try to minimize work and power consumption, and maximize capacity. If it’s running on the client, just use whatever.
Harold Shipman meme.
I feel like it would CS professors and not software engineers who would give that look.
Well, it is Dijkstra in the picture.