this post was submitted on 28 Oct 2026
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cross-posted from: https://retrofed.com/c/casualconversation@piefed.social/p/2355887/i-m-planning-to-make-a-game-to-celebrate-the-50th-anniversary-of-the-voyager-missions-wh

I never finish projects, so I'd like to set a hard deadline, in this case 2027-08-20 (Voyager 2 launch)

I'm thinking that it could be a (local splitscreen? Or maybe like one of those hand-off/relay style story games where you pass the controller when it's your turn) co-op game where one player acts as Voyager 1 and the other as Voyager 2. It has to be a co-op game, we need more of those I think, and I would love to learn how to make one of those. Maybe you could solve puzzles or unlock secrets by working together, I dunno. The story will be a mix of real life events (emergencies / crisises that occurred during the mission, real images and recordings, etc.) and fictional bits too (nothing too outlandish though, probably not aliens I think?)

Both Voyager 1 and 2 explored Jupiter and Saturn, and while 2 went out to Uranus and Neptune, 1 did a flyby of Titan (the largest moon of Saturn). I'd like to include those five as "worlds" that each player has to explore. Voyager 1 has also passed the heliopause, and in a few weeks will have reached one light day from Earth, so I'd like to include that too. Perhaps there could be interesting things that happen as the Voyager probes travel the cosmos?

What are your thoughts? Are there any noteworthy events or challenges that the Voyager missions went through that I should include in the game?

The project is still in very early planning stages, but I think it's a really cool way to celebrate the Voyager missions!

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[–] whaleross@lemmy.world 1 points 1 minute ago

Like the Penn and Teller Desert Bus game except instead of eight hours of real time driving a bus in the desert it is fifty years of real time not driving a probe in space.

[–] deadbeef79000@lemmy.nz 1 points 11 minutes ago

Reminded me of a game I played a long time ago https://en.wikipedia.org/wiki/Voyager_(1989_video_game)

[–] farmgineer@nord.pub 2 points 54 minutes ago

I have no idea how this would actually work (it probably wouldn't), but I won't let that stop me.

Poll the system for memory, attached devices, etc. Build a budget based on that. Require that the user start "disabling" things as the mission goes on: dummy ops could make more CPU usage simulating lower availability, reserving then writing junk to memory to use it, disabling mouse input, reducing resolution, etc.

[–] lime@feddit.nu 2 points 59 minutes ago

this is a great opportunity to make one of those multi-machine-same-room "spaceship bridge sims", like artemis or snis, but where you act as different mission control stations for the probes.

[–] slazer2au@lemmy.world 2 points 1 hour ago

All I can think of is Capitan Sonar but in space.

You need to balance systems to keep the probe going and have random failures causing backup units to be activated.