this post was submitted on 07 Jan 2026
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[–] oce@jlai.lu 15 points 3 days ago* (last edited 3 days ago) (1 children)

I wanted robots to do my chores but instead they are taking my job and my hobbies! Hopefully they become addicted to gaming and don't to take my job anymore.

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Hey Alexa, get me super hard trophy... But quickly!!!

[–] locahosr443@lemmy.world 9 points 3 days ago* (last edited 3 days ago) (4 children)

Sometimes I like to play a game on max difficulty, sometimes I choose easy chill mode so I'm all for games having a wide difficulty scale of options.

This just seems stupid, and more like they can't be arsed to balance a bunch of difficulties so just slap some AI slop in there and call it done.

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[–] FlembleFabber@sh.itjust.works 4 points 3 days ago

If its an opt in feature that helps you when you are stuck it could be nice. Knowing Sony tho they'll make sure it sucks and gets shoved down your throat

[–] Tetragrade@leminal.space 9 points 3 days ago

Look, that ledge has yellow paint. I bet I can climb it.

[–] L0rdMathias@sh.itjust.works 11 points 3 days ago (4 children)

Can't wait for crappy devs to use this feature as an excuse to design dogshit puzzles.

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[–] Matt@lemdro.id 9 points 3 days ago (2 children)

Unpopular opinion: I like this idea. I like games that are essentially interactive stories with an open world to explore. I don’t want to be challenged when playing games, but even on the easiest difficulty level, I occasionally hit a challenge that results in me abandoning the game altogether.

AI is not necessary for this though. The Persona games handle this well where the player does not need to restart from the last save when they die. They get an option that fully heals them and they can keep going.

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Nintendo has been doing this since the Wii era.

New Super Mario Bros, Donkey Kong Country Returns, Super Mario Maker 2…

Technically all the Rhythm Heaven games also have this feature.

[–] Ghostalmedia@lemmy.world 8 points 3 days ago

So a bot? Those have been in gaming for fucking ever.

This patent is so dumb.

[–] NigelFrobisher@aussie.zone 1 points 2 days ago

Nintendo already patented this.

[–] brown567@sh.itjust.works 5 points 3 days ago (1 children)

I'm sure game journalists will still manage to get stuck on the tutorial XD

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[–] Iceblade02@lemmy.world 5 points 3 days ago (1 children)

How is this new or original in any way!? This has been a feature in many kinds of games, for ages

[–] mrgoosmoos@lemmy.ca 3 points 3 days ago* (last edited 3 days ago)

that was my question, and they explicitly address it in the article

It is claimed that the AI model would be trained on existing footage of the game, instead of being a pre-recorded series of inputs set by a developer.

so uh I guess (1) they're gonna spy on your gameplay now to train it, and (2) it might not be helpful at all

but the shareholders see this as an absolute win‽

[–] northernlights@lemmy.today 5 points 3 days ago (1 children)

Lol we're back to kids playing on arcade games with no coins in it thinking they're playing super well

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[–] CosmoNova@lemmy.world 2 points 3 days ago (3 children)

GTA5 let you skip sections that were too hard for you (or too badly designed) and I am sure so did many other games. From a game design perspective this is nothing new whatsoever and won‘t change the medium in any way.

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