I finally get to continue the story of Xenoblade X as all side quests up to level 60 are taken care of at last! The Red Lobster quest is very demoralizing. It's no wonder I only found just under half, the other half doesn't appear until you get the first 49! So if you try to do this without a guide and thoroughly comb through every nook and cranny of the city, your reward is getting to do it all over again. If all of the lobsters were available from the start this would just be a normal, tedious quest.
In the late endgame, the lack of any kind of combat log becomes a real problem. There are some rare cases in which I engage a tyrant and just instantly die and I have no idea what even happened. The enemy list in the game shows their stats and resistances, but not what they do.
In Monster Hunter Wilds, I recently realized I really don't need most of the extra rewards you get from Tempered monsters in the field, so I've switched over to grinding materials from lower ranked regular monsters via the quest list. My wishlist is finally shrinking at a visible pace!
I'm about to finish Wild Arms 2. I recently finished adding all regular enemies to the compendium and fought the optional bosses. I wasn't able to beat one of them because it would just require too much grinding. If there's one thing the game is missing, it's a way to reduce incoming non-elemental damage. You have spells that can raise defense and resistance, but they do next to nothing!
I dug out Smash Bros. Ultimate again for the first time in years. I've been doing single character runs of World of Light pretty much exclusively since launch and a list randomizer decided to pick Captain Falcon for this eighth run.