this post was submitted on 27 Apr 2025
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[–] A_Union_of_Kobolds@lemmy.world 4 points 7 months ago (1 children)

They're not getting shot at

[–] The_Picard_Maneuver@lemmy.world 4 points 7 months ago

Assuming they're telling us everything that's happening on Mars, that is.

[–] IndustryStandard@lemmy.world 1 points 7 months ago

"The rover is tipping over. Quick, steer left"

[–] Hegar@fedia.io 1 points 7 months ago

I lived in Western Australia when I played WoW - 400ms was a good day.

[–] Neverclear@lemmy.dbzer0.com 1 points 7 months ago (1 children)
[–] andros_rex@lemmy.world 0 points 7 months ago* (last edited 7 months ago) (1 children)

The programming described in the article is spectacular too. Imagine working with 68 KB of space. I got to talk to someone who worked on the team once, which was probably the culmination of my life.

[–] Aceticon@lemmy.dbzer0.com 1 points 7 months ago* (last edited 7 months ago)

I started programming as a kid way back in the ZX Spectrum days, and that one had even less memory than that.

You can do a surprising large amount of functionality if you're hand-coding assembly (I actually made a mine-sweeper clone for the Spectrum like that).

Even nowadays, there is the whole domain of microcontrollers, some of which are insanelly tiny (for example, the ATTiny202 which has 2KB flash and 128 Bytes of RAM) and you can do a surprising amount of functionality even in C since modern C compilers are extremelly efficient.

(That said, that 202 is the extreme low end and barelly useful, but I do have an automated plant watering system I designed - complete with low battery detection and signalling - running on an ATTiny45, an older chip with twice as much flash and RAM).

In my experience, if there is no UI on a screen (graphical elements tend to use quite a bit of memory plus if you're doing animation you need an in-memory buffer the size of the video memory to get double-buffering for smoothness and just that buffer can add up a lot of memory depending on resolution and bytes per pixel), using a compiled language which can optimize for size (like C) and not dragging in a ton of oversized libraries as dependencies, you can do a ton of functionality in very little memory - there are quite complex functional elements out there (like full TCP/IP stacks) that fit in a few KB of memory.

[–] Aceticon@lemmy.dbzer0.com 0 points 7 months ago (1 children)

That's because there are no aliens shooting back...

[–] bruhduh@lemmy.world 1 points 7 months ago (1 children)
[–] Aceticon@lemmy.dbzer0.com 1 points 7 months ago (1 children)

Logically, given that we are still getting transmissions from the remote vehicles, either there are no aliens shooting back, the aliens have lousy aim or really bad weapons, or they've long destroyed those vehicles and what we're receiving are fake transmissions from the aliens.

So it is indeed possible that the aliens are shooting back but we can't tell from this side.

[–] helpImTrappedOnline@lemmy.world 1 points 7 months ago* (last edited 7 months ago)

Or NASA has better ping than the aliens.

[–] AndyMFK@lemmy.dbzer0.com 0 points 7 months ago (1 children)

I gave up sim racing online after a crash and seeing the other players replay of the crash. I didn't think I was at fault but because of the lag, I totally was.

My ping from Australia to Europe was just too much in order to ensure others could have a safe race. When everyone else has 20-40 ping and I'm racing with 150+ it's just too much lag to be safe on the track

[–] JordanZ@lemmy.world 1 points 7 months ago* (last edited 7 months ago)