this post was submitted on 04 May 2025
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"These price increases have multiple intertwining causes, some direct and some less so: inflation, pandemic-era supply crunches, the unpredictable trade policies of the Trump administration, and a gradual shift among console makers away from selling hardware at a loss or breaking even in the hopes that game sales will subsidize the hardware. And you never want to rule out good old shareholder-prioritizing corporate greed.

But one major factor, both in the price increases and in the reduction in drastic “slim”-style redesigns, is technical: the death of Moore’s Law and a noticeable slowdown in the rate at which processors and graphics chips can improve."

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[–] _core@sh.itjust.works 9 points 23 hours ago

Man they are going to ride the pandemic as a cause for high prices until it's a skeleton just skidding on the ground. It's been four years since pandemic supply issues, pretty sure those are over now. Unless they mean the price gouging that happened then that hasn't gone down.

[–] NigelFrobisher@aussie.zone 5 points 1 day ago

Also they’re not going to play Silksong any better than a ten year old console.

[–] Shanmugha@lemmy.world 38 points 1 day ago (1 children)

So now we can finally go back to good old code optimization, right? Right? (Padme.jpg)

[–] lagoon8622@sh.itjust.works 23 points 1 day ago (1 children)

We'll ask AI to make it performant, and when it breaks, we'll just go back to the old version. No way in hell we are paying someone

[–] Shanmugha@lemmy.world 8 points 1 day ago

Damn. I hate how it hurts to know that's what will happen

[–] umbrella@lemmy.ml 5 points 1 day ago (1 children)

is it just me or this title is weird?

[–] orcrist@lemm.ee 4 points 1 day ago

It's not just you. The title gets causation totally wrong. If people made bad assumptions about how technology would change in the future, it's their assumptions that are the problem, not reality.

[–] VerticaGG@lemmy.blahaj.zone 11 points 1 day ago* (last edited 1 day ago) (1 children)

game graphics and design peaked in 2008. N64 was more optimized than anything that came after. Im so over current gen, and last gen and the gen before that too. Let it all burn. :)

Edit: Furthermore,

https://lemmy.blahaj.zone/pictrs/image/222c26df-19d9-4fce-9ce3-2f3dcffefc60.webp

[–] Talonflame@lemmy.cafe 8 points 1 day ago (1 children)

Was about to say this too. Can't tell a difference between most games made in 2013 vs 2023.

[–] Amir@lemmy.ml 7 points 1 day ago

Battlefield 1 still beats 99% of games releasing now

[–] Jakeroxs@sh.itjust.works 21 points 1 day ago

Ironic the image is of a switch, like Nintendo has been on the cutting edge at all in the last 20+ years

[–] FreedomAdvocate 66 points 2 days ago* (last edited 2 days ago) (11 children)

It’s not that they’re not improving like they used to, it’s that the die can’t shrink any more.

Price cuts and “slim” models used to be possible due to die shrinks. A console might have released on 100nm, and then a process improvement comes out that means it can be made on 50nm, meaning 2x as many chips on a wafer and half the power usage and heat generation. This allowed smaller and cheaper revisions.

Now that the current ones are already on like 4nm, there’s just nowhere to shrink to.

[–] SirEDCaLot@lemmy.today 10 points 1 day ago

This is absolutely right. We are getting to the point where the circuit pathway is hundreds or even dozens of electrons wide. The fact that we can even make circuits that small in quantity is fucking amazing. But we are rapidly approaching laws-of-physics type limits in how much smaller we can go.

Plus let's not forget an awful lot of the super high-end production is being gobbled up by AI training farms and GPU clusters. Companies that will buy 10,000 chips at a time are absolutely the preferred customers.

[–] MDCCCLV@lemmy.ca 5 points 1 day ago

Did you read the article? That's exactly what it said.

[–] Buddahriffic@lemmy.world 13 points 1 day ago

Not to mention that even when some components do shrink, it's not uniform for all components on the chip, so they can't just do 1:1 layout shrinks like in the past, but pretty much need to start the physical design portion all over with a new layout and timings (which then cascade out into many other required changes).

Porting to a new process node (even at the same foundry company) isn't quite as much work as a new project, but it's close.

Same thing applies to changing to a new foundry company, for all of those wondering why chip designers don't just switch some production from TSMC to Samsung or Intel since TSMC's production is sold out. It's almost as much work as just making a new chip, plus performance and efficiency would be very different depending in where the chip was made.

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[–] Diplomjodler3@lemmy.world 84 points 2 days ago (73 children)

Consoles are just increasingly bad value for consumers compared to PCs.

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[–] Guidy@lemmy.world 1 points 1 day ago

That's why I play using a PC and not a console. Though PC components have also been overpriced for years.

[–] heyWhatsay@slrpnk.net 34 points 2 days ago (4 children)

This article doesn't factor in the new demand that is gobbling up all the CPU and GPU production: Ai server farms. For example, Nvidia, that was once only making graphic cards for gamers, has been trying to keep up with global demand for Ai. The whole market is different, then toss tarrifs and the rest of top.

I wouldn't blame moores law death, technology is still advancing, but per usual, based on demand.

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