Neat. I had an account issue trying to get into GW1/2, so, uh…this might be a nice reset.
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GW2 is one of my favorite games. I'll be pre-ordering the shit out of this!
I honestly hope this will play better on the Deck than GW2.
Doubt it will play on the Steam Deck at all.
According to the Steam page for Guild Wars 3: System Requirements Minimum: OS: Windows 10 64-bit Processor: Intel Core i5-8400 or AMD Ryzen 5 2600 Memory: 16 GB RAM Graphics: RTX 2060 / Radeon RX 5700 / Intel Arc A580 Storage: 65 GB available space
It's unreal engine, those specs are extremely optimistic
Im assuming it will be higher later. Which makes me worried about if GW3 could be a flop. Asking for such high specs for such a normally PC centric game during a RAM/GPU/etc price crunch could kill it before it has a chance.
I mean to be fair those are 5+ years old mid/low tier stuff, for a game that’s coming out in 2 years. It’s not like it’s asking for a 5080 and a 9800x3d.
It’s targeting ps5, so controls will be okay but yeah thats a bit higher than a steamdeck.
Hopefully they offer a collector's edition with physical goods again. I did that for GW2 just to have something on my shelves after moving.
Now I'm curious to try GW2. Never played this franchise.
It’s the only MMO I’ve ever played through the full story of and maxed out more than one character in because it was just fun to play and explore. It’s one of the best the genre has to offer, and the community is a joy.
Highly suggest it. No need to rush into purchase. Try out the base game, explore, enjoy it. Endgame all classes can do basically everything, so finding one that clicks for you is more important than wanting to play "a healer" or etc. Unless you are trying to do the ultra sweaty Legendary Challenge Mode raid bosses you can complete everything using mostly whatever so meta isn't a big deal. (Maybe high end fractal CMs and PvP/WvW things matter a bit idk.)
If you're into story, there is a LOT behind the living season stuff, which was free if you played while it released but otherwise I think they bundle it all (and pretty sure like EVERYTHING is on sale, its $50 for the 1st 3 expacs and the living story stuff on their site, I think thats $5 cheaper than on steam.)
Do note: If you buy on steam, you've gotta buy all the stuff through steam. If you buy through arenanet's website, you can't purchase upgrade through steam. (If you're on linux/steamdeck you can download and run it through steam with a startup command to use anet's launcher to sign in normally if you go through anet instead of steam so either way it works.)
Welp here goes all my money and time.
I wonder what it will be like. GW was always kinda 'meh' to me (except when there was platforming like there was for some collectible or something in GW2 which could fuck right off). I hope it works out well, though.
Even though I really did not enjoy the 600/700 hours I put into gw2 I still have high hopes for gw3 and will likely buy it. The art and world alone is just so beautiful, the character dress up is great, pvp is great (please release with Aussie servers this time Anet)
Eh, if they bring back some of what made the original GW feel special I might check it out, but if it's just gw2 version 2 I'm not really all that interested.
It will probably be quite different from both GW1 and GW2, since they're planning to continue active development of all three games, so they wouldn't want to target the exact same audiences.
GW3 seems like it will have a more console-friendly action-adventure combat, and dynamic movement that preserves momentum between movement types.
As someone who played gw2 but never got into gw1, what exactly made it special? With reforged I’ve decided to finally get around to it and I played for maybe an hour so haven’t really been able to get to builds or heroes or etc yet so curious what people loved about it so much that isn’t in gw2.
Well this is all just my opinion and probably mostly driven by nostalgia, but gw1 to me feels like the story is more about you/your character, and your friends(as opposed to the world). Sure gw2 has instanced content, but it feels more like a traditional MMO than gw1 does. There's nothing particularly wrong with that, but literally all of the mission and quest content in og guild wars is instanced, so it feels more like a single player RPG that you can play with friends and less like an mmo unless you are in a town where you can party up and trade with other players. It really captured a feeling of being out in the wild by yourself and didn't have the same feeling that I get playing every other MMO where you just feel like your going down a beaten path, even if you technically were doing something that literally everyone else was doing. Some games like PoE do have a similar system but they do not do their storytelling or combat in quite the same way.
There's a bit more to it than that though, the art style, the combat mechanics, and the tone of the story all changed quite dramatically between the games. Gw1 has a less exaggerated, more grimy and down to earth artstyle compared to the more "paintbrush" artstyle of gw2 and gw2 also feels like the overall tone is more lighthearted and gw1 wasn't afraid to just strait up off npcs that you grew to know well in order to advance the story and up the stakes.
Playing gw2 for the first time as a long time gw1 player was a strange experience, because it felt like Anet had abandoned many of the things that made guild wars unique and different compared to standard mmos, and it honestly felt like they took the stock mmo formula, applied a vaguely guild wars artstyle to it and removed healer classes.
To be clear I'm not saying gw2 is a bad game, just that it's very different from og guild wars. I would not be surprised if gw3 is significantly different than gw2 and 1.
It’s kinda funny, what stuck out to me in gw2 was that it was an MMO where (at launch) the story wasn’t just about you. There was an entire army (I mean duh it’s an MMO) and while you were the commander and thus still important, there were still things happening that you didn’t see. People dying in the war, even if you try and help, and overall just felt refreshing. Well I guess most people hated that so it ended up going a different direction after that but, I really enjoyed it.
I get liking the 4 player instanced content stuff, I loved PSO and others with a similar setup I just wouldn’t really call that an MMO, but they’re good games too. GW2 is much more social, and stuck out to me as an MMO where you don’t hate to run into people for once. No fighting over mob kill credit, no waiting in queue to kill a unique for a quest, no rushing to get a resource node before someone, etc. so even if it wasn’t all instanced, it was good to see other players, and they were more often than not extremely helpful.
It’s for sure a very different game than gw1, and I’m sure it will be different than gw3 as they plan to keep supporting and releasing content for all 3.
Also, if you didn’t see, they recently did a pretty big update to gw1 to make it more modern, and releasing on mobile later this month (you can sign in to same old gw1 account to play on mobile) and they did just say in their video post yesterday that they are adding a new type of content to it soon.