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The evolution sim that was never meant to be.

Original Source:
Spore: An oral history by Jay Castello / Designroom (free registration required)

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[–] sobchak@programming.dev 4 points 6 hours ago* (last edited 6 hours ago)

The game still was somewhat of a technical marvel, especially for its time. I don't think I've seen anything like the creature editor where it would allow you to create fairly arbitrary creatures, try to automatically detect what was the head, torso, legs; and try to animate them all correctly. Then, entire creature definitions were encoded into small PNG files using stenography, which could be shared with minimal data usage.

[–] MrScottyTay@sh.itjust.works 6 points 11 hours ago

As a kid my first experience of it was a friend playing it so I got that feeling of wonder from that instead of trailers and the like, and because of that i was very satisfied with the game

[–] Underwaterbob@sh.itjust.works 5 points 14 hours ago (1 children)

Exact same thing that happened with No Man's Sky. That first trailer was so obviously curated out-the-wazoo, and I remember people insisting it was the last game they'd ever need to play based on it alone. And we all know what happened when that one came out.

[–] BlackLaZoR@lemmy.world 1 points 14 hours ago

I don't know how much of that was developer hubris and how much publisher (Sony) pression to deliver. Internet historian made great video about NMS, and at least from dev perspective it was a clusterfuck of massive overprimising and bad circumstances.

[–] tomkatt@lemmy.world 13 points 19 hours ago

Those of us not in the industry refer to that as "lying."

[–] TigerAce@lemmy.dbzer0.com 23 points 23 hours ago (6 children)

The game got released in 2008, why is this a modern day article as if the game was just released, while the information is what everyone who ever played the game already knows? The game is almost old enough (just 2 more months) to get it's drivers licence and buy alcohol in my country. When I was reading this I was like: "wait... Was there a new Spore game released?" But no, it's just about an 18 year old game 🤷

I thought the world was going to shit, but apparently there's nothing else to write about than an 18 year old game, from a sea of thousands of game being released per year.

Ok, Thanks for sharing, at least it's not bullshit from Trump or Musk or whatever I guess.

[–] Einskjaldi@lemmy.world 2 points 14 hours ago (1 children)

If you made one now it would work a lot better, modeling evolution and proteins is vastly better Science now.

[–] TigerAce@lemmy.dbzer0.com 4 points 11 hours ago

Yeah... Evolve to an inteligent species, then evolve into egocentric low IQ assholes that constantly almost blow up society because of a dick measuring contest... Until they do press the button. First dominate and kill other species, then dominate and kill your own.

Much more realistic game, don't know if it's more fun.

But jokes aside, I wouldn't mind a new version of that game, or something similar. It's rather unique in its genre.

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[–] sirico@feddit.uk 21 points 1 day ago (2 children)

Yeah we were there when it happened

[–] benjirenji@slrpnk.net 2 points 22 hours ago

I got the collector edition. Never again.

[–] quarkquasar@lemmy.world 2 points 22 hours ago

I bought my first ever PC that was built for and came with spore.

I was happy with the computer, the game was... less than what I thought it was going to be.

[–] LovableSidekick@lemmy.world 5 points 20 hours ago (1 children)

Translation: "We were just shitting you, so don't buy our game."

[–] ddplf@szmer.info 4 points 14 hours ago

Now I'm really worried that this chould severily damage the sales of this game

[–] RebekahWSD@lemmy.world 9 points 1 day ago (1 children)

I loved Spore, but I'm easily pleased with video game. I liked creature stage the most, but also liked space and puttering around!

[–] PalmTreeIsBestTree@lemmy.world 1 points 23 hours ago (1 children)

I even really liked the cell stage because the gameplay loop was fun and simple, plus you got to eat the bastards who were eating you before you got bigger.

[–] Waraugh@lemmy.dbzer0.com 2 points 21 hours ago (3 children)

I still have and play the game sometimes. I would have loved for it to be what I envisioned but it’s still the most enjoyable evolution based game I’ve played. I should look and see what else might be available. I really like the concept.

There is a game called thrive that is attempting to do a really hardcore version of spore. There's still really at the early stages of evolution and the complexity of the bacterial stage is pretty intense.

[–] Nonconfrontational@lemmy.ml 2 points 19 hours ago

Evo: Search for Eden is my vote for best evolution game.

[–] PalmTreeIsBestTree@lemmy.world 1 points 20 hours ago

Maybe someday we will get a spiritual successor to spore

[–] Zozano@aussie.zone 41 points 1 day ago (1 children)
[–] samus12345@sh.itjust.works 7 points 1 day ago* (last edited 23 hours ago)

RIP VG Cats!

Oh I remember this game. I'm still irritated at the fraudulent claims. The game was not at all what I expected. Marketing can eat me for this one.

[–] wuffah@lemmy.world 100 points 1 day ago* (last edited 1 day ago) (4 children)

Bullshit.

EA did what they’ve been doing for 30 years: buy a competing game studio, release a few token cash grab titles under their beloved name, then shut down the studio and lay off all the developers. EA mediocritized Will Wright’s original vision for Spore, and trashed the last SimCity game with their always-online, closed architecture and slapdash support.

The really insidious part is that EA does make fun games, but they have remade the industry in their image: closed source, online only, DRM-infested, yearly release, day-one “expansion”, cash grab software that inspires none of the community and creativity that used to foster legendary franchises. And, they’ve killed countless game studios to create a quasi-monopoly to do it with.

I am still bitter over what they did to Maxis. I will never buy another EA game for as long as I live.

[–] sydd@lemmy.world 5 points 19 hours ago

SimCity is the last time I was excited for a modern remake of a game, and likely the last. It was such an incredible letdown, you couldn't even open the game at launch because of the always online stuff. Most every remake of a classic has been terrible ever since, I'm happy to be proven wrong though.

The mediocrity as I understand was from the rift that developed in the team about the vision of the game being a sandbox vs a campaign.

However, I witnessed a new divide among the team which was less well-known; as more core game developers (such as myself) were recruited to help finish the game, a cultural gap emerged between the newer ‘gameplay’ team and the older ‘Sim’ team. The former group (which went on to spearhead Darkspore) was primarily concerned with how Spore played as a game. Were the mechanics engaging? Did the player’s choices matter? Was the game replayable? In contrast, the ‘Sim’ team carried the traditional Maxis DNA and was more comfortable with Spore as a toy box. Could the players express themselves? Was sharing one’s creations with other players meaningful? Did the game spark the imagination?

These cultural divides ruined Spore’s chances to be a focused, cohesive experience.

http://www.designer-notes.com/2013/09/

[–] ampersandrew@lemmy.world 26 points 1 day ago (1 children)

"Closed source" is reaching. As much as I think Doom shows why it should be desirable, let alone not taboo, it's always been the industry standard and applies to 99.99% of games.

[–] wuffah@lemmy.world 17 points 1 day ago

Certainly. I probably should have said “extensible” or “mod-able”.

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[–] kilgore_trout@feddit.it 6 points 1 day ago

It might be worth to link to the original source: https://www.designroom.site/spore-an-oral-history/

Design Room is a new online magazine authored by one of the writers laid-off by Vox Media when it acquired Polygon.
You can read the Oral Histories after a free subscription.

[–] HexagonSun@lemmy.zip 29 points 1 day ago (2 children)

The thing that really bugged me about Spore was how lame the “evolution” was.

If early developments in your creatures set certain things in motion that then played out differently that would be great and add replay value.

But nothing was meaningful at all, you could completely change stuff back and forth. Very little in your evolutionary history actually mattered, at all.

[–] WolfLink@sh.itjust.works 4 points 23 hours ago

There were a couple details that mattered.

Whether you were aggressive vs friendly vs neutral at each stage had some consequences for all later stages. Creatures you befriend in the Creature stage could become pets in the Tribal stage, which could include the powerful lone wolf ones.

[–] Rooster326@programming.dev 5 points 1 day ago

That's because ~~children~~ adults would get stuck on a path that was untenable, and management didn't like that idea. It would lead to a bad experience and a negative review.

[–] Redditisbollocks@feddit.uk 50 points 1 day ago (3 children)

We know this.

We've known this for decades.

Why is this now news?

Slow news day?

[–] placebo@lemmy.zip 15 points 1 day ago (6 children)

It's just a summary of a recent interview, relax.

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[–] khaleer@sopuli.xyz 2 points 21 hours ago* (last edited 21 hours ago)

Okay since people seem disturbed - Do you all remember DARKSPORE?

[–] ZoteTheMighty@lemmy.zip 15 points 1 day ago

Every creature on the box art is impossible in-game one way or another.

[–] hoshikarakitaridia@lemmy.world 21 points 1 day ago (5 children)

But spore was awesome though

[–] iamthetot@piefed.ca 36 points 1 day ago (2 children)

I think some of the love for Spore is rose-tinted glasses. It's ultimately kind of a shallow game. The sim aspects are not very well fleshed out, and 90% of the content of the game is really in the space age.

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