Like Nintendo hasn't been pushing their codes-in-boxes since before the switch 2 release.
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Physical media is not the real issue here. I'm puzzled why it is the focus of attention, and I don't know if the explanation is just stupidity or intentional detraction.
If console games could be downloaded, stored on to media you own, then installed again from that media, this wouldn't be a problem. That's the real issue here.
It's been a good while since games bought as physical media, don't come with significant day 1 patches. So, doing away with physical copies of the games have absolutely zero impact. What does, and has been an issue for years, is that you cannot archive games you have bought, with the changes you can expect as part of that purchase.
What's the solution? Closest I can think of is GOG.
The switch 2 will be the last Nintendo console with physical games. That's just the direction things are headed in.
how i see it, switch 2 will be the last with options, the next sucessor is probably going to be game key carts only because of the eventual game size cost(so itll appease the resell crowd but not the game preservation crowd)
Nintendo doesn't care about appeasing the resell crowd though. The only reason game key cards exist is because Nintendo still gets a lot of retail sales. But 5-6 years from now I doubt there will be much of a retail market anymore. Places like GameStop will probably be out of business by then, people will be more accustomed to purchasing digitally, and the people still buying physical will be a small percentage of the overall market. At that point, Nintendo makes the same decision that Sony did. Even Iwata knew back in 2009, he predicted it will take about 20 years to fully transition to digital sales.
A console that uses cheap USB sticks would be cool.
*Key cards
Doesn’t really count when the thing you buy is just a download code.