this post was submitted on 06 Nov 2025
24 points (100.0% liked)

Gaming

8572 readers
394 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 3 years ago
MODERATORS
 
(page 2) 50 comments
sorted by: hot top controversial new old
[–] Credibly_Human@lemmy.world 1 points 1 year ago (18 children)

All games should have difficulty settings as fleshed out as Atomfall.

The idea that games should be a set difficulty with the set annoyances that game includes is stupid.

LIke I personally, would delete all minigames, fuck em, and have hard combat. Thats my preference.

I fucking hate creatives who believe super deeply they've created some masterpiece meant to be played one way.

[–] DupaCycki@lemmy.world 1 points 1 year ago (6 children)

Thats my preference.

Then play the games you prefer.

I don't like romance movies. Can you guess how I solved that problem?

load more comments (6 replies)
[–] SkyezOpen@lemmy.world 1 points 1 year ago (3 children)

Yeah and I'm pissed that expedition 33 isn't a survival crafter.

See how ridiculous I sound?

load more comments (3 replies)
load more comments (16 replies)
[–] Rusty@lemmy.ca 1 points 1 year ago (3 children)

Does anyone remember the devs of Diablo 3 saying that the internal team found the game difficulty is too high and then they doubled it.

load more comments (3 replies)
[–] flux@lemmy.world 1 points 1 year ago (2 children)

The director should have reasons for the difficulty of the game. Celeste is a Perfect example. It's hard but it lets you learn and allows you to try again easily even if what you are doing is hard. Hard games that punish you and make you walk for 20-30 mins just so you can learn a few new moves the boss does can be incredibly frustrating. Many people who play these games eventually look at videos online to help after multiple tries because just "getting there" is extremely time consuming. A lot of games have normalized looking things up and that is disappointing as someone who would rather figure it out on my own. But wasting 30 mins to be killed in 2-3 hits from multiple stage bosses is not enjoyable IMHO.

[–] fushuan@lemmy.blahaj.zone 1 points 1 year ago (1 children)

Something a lot of people forget is that looking stuff up is not something normalised recently, older games tended to have a freaking manual that explained most bosses and areas, it even gave hints!

I get that you would prefer that, lucky there's plenty games for both of us.

load more comments (1 replies)
load more comments (1 replies)
[–] Guitarfun@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (3 children)

I'm going to make this point again because it went unnoticed due to the sheer amount of comments, but you wouldn't complain about a Rubik's cube or crossword puzzle being too hard or anything else designed to challenge you. I'd argue that without the difficulty of solving a Rubik's cube that toy would be lost to time. The only reason it still exists today is because it was so hard to solve for children when it was released. Souls games are the same. The only reason we still talk about them and the only reason they gained the popularity that they did is because of the difficulty.

I remember distinctly picking up dark souls on sale on a whim before it started really entering mainstream discussion. The guy working at Gamestop warned me that people kept returning it because it was too hard. I took it home and played it and really learned the mechanics then I brought it to my friends to try. They learned the mechanics and since then we've had an unofficial race to see who can beat the newest FromSoft game fastest. It was the difficulty of the game that made it so addicting. Without that the game would be boring and no one would know what it was in 2025. If you don't believe me install the easy mode mods and come back to let us know what your experience was like.

load more comments (3 replies)
[–] SocialMediaRefugee@lemmy.world 1 points 1 year ago (2 children)

All game devs should be forced to play their own games all the way through.

load more comments (2 replies)
load more comments
view more: ‹ prev next ›