folaht

joined 2 years ago
[–] folaht@lemmy.ml 3 points 1 week ago

No, he did not hang himself from a bunk bed 1 meter high.

[–] folaht@lemmy.ml 2 points 1 week ago* (last edited 1 week ago)

Semi-hijack this thread by posting the very same question as an experiment, but expecting different results.

https://lemmy.ml/post/48812453

[–] folaht@lemmy.ml 1 points 1 week ago* (last edited 1 week ago)

The american version celebrates ~~the individual~~ a cult of personality without addressing anything of substance.

Fixed

[–] folaht@lemmy.ml 2 points 1 week ago* (last edited 1 week ago)

Neither

Troubleshooting is done with LANGUAGE=EN.

[–] folaht@lemmy.ml 1 points 1 week ago* (last edited 1 week ago)

Beat you to it! 😛

Yeah, releasing this year.
I have no idea if they can strike gold twice.
We've seen the sequels and those did not do as well (never played them) and they have to do a lot right in order to achieve that goal.

  • Create something akin to a five-star music album and matching sound effects
  • Make all the jokes land, unless they're told by an Umgah
  • Tell a story about diverse cultures clashing with each other all with rich histories,
    without going too serious (tedious) or too silly (unrealistic) but do teeter on both sides,
    especially on the silly side.
  • Go for a clear recognizable emotion when creating each new culture or draw inspiration of the animal kingdom.
    Go into deeper explorations for what a culture with such emotions could lead to story-wise for the existing ones.
    And even evolve the emotions of existing races. The Pkunks already did upon introduction.
    Have the Supox become depressed for example due to lack of sunlight with the Utwigs becoming their therapists.
  • And have yet again a story unfold of each of these cultures and the likely result of what will happen without your meddling, with a clear set of or just one dominant alien race that decides the overarching story.
  • Add crises like those present in Star Control II to break from the exploration phase, mostly as consequences of your actions and what the alien races would naturally concoct on their own.
  • Also this time around have cultures become aware of your meddling and act on it.
  • Create a sense of wonder and danger during exploration. Here I would suggest manual atmosphere entry into an element of the game, you can lose your ship from the heat and also 'find out what's under the clouds' to create expectations.
  • Create a sense of mystery during the game for both plot twists and sequel expectations
  • Fix the very fun but unbalanced battles to reach level of SSBM, Roguebook and other addictive games. It already was great, and having a super-powerful flagship that no one else has early in the game is necessary to excuse the adventure aspect, but it should have been challenged more than just once at the very end of the game. It needed encounters with story elements where the bad alien races decide that you're a real threat and so they have been preparing specialized fleets to hunt you down, in order to have a fighting chance against your awesome flagship.
  • And not to forget that one needs to balance the economy, so it won't take too long or too short to upgrade your flagship.

And those are just the things that I can think of on top of my head.

[–] folaht@lemmy.ml 3 points 1 week ago* (last edited 1 week ago) (2 children)

Star Control II (1992)

I will forever call Star Control II "The best game of the 20th century"
It can be beaten but it will always remain my litmus test.

It's sublime story combined with the musical immersion,
sci-fi, adventure, humor and elements of mystery made it
feel you were the star of a sci-fi movie that was
on par with if not better than 20th century star wars and star trek.

Several games have come close over the years,
but those games are mostly great due to the sublime gameplay.

"We Love Katamari" came very close with as combined with
the gameplay just had very very memorable music on par with Star Control II,
and overall fun atmosphere.

Now to be fair, I hadn't played "Katamari Damacy" so the experience
might have been dulled for the second installment if I had,
yet the sheer fun I had with what the game was setting me up
for what I could roll up next was an adventure in itself.
But I do believe that "We Love Katamari" is the superior installment
of the series even if I hadn't played any of the others just by having
listened to a few songs of the two others.
They were okay, but "We Love Katamari"
is a five-star album on top of a fantastic game.

"Super Smash Bros. Melee" managed to beat everything in gameplay that came before.
The first time I played it was at a big LAN party as small side entertainment.
I skipped the LAN and played this for 48 hours straight.

I have to admit though that I practically stopped playing computer games
when World of Warcraft came out.
There's some other games that I truly enjoyed later, but I have to say
that most of them are in the SSBM category of perfect gameplay,
not as much an 'adventure immersion' that the former two had.

[–] folaht@lemmy.ml 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

How could they not plan for that?
Seriously, plant growth underneath solar panels has been known for decades now,
especially for deserts.

[–] folaht@lemmy.ml 8 points 2 weeks ago* (last edited 2 weeks ago)

With these numbers, they should be holding new elections.

Though I do agree,
the opinion numbers should be put side at side with election numbers
to showcase how little these politicians care about approval rates once in power.

[–] folaht@lemmy.ml 6 points 1 month ago* (last edited 1 month ago)

The good years for the Soviet Union were after 1945 and prior to 1973,
after it defeated 80-90% of Nazi military aggression and before start of the petrol dollar scheme.

But we can also fast forward towards a new wave of communism.
It's inevitable. The petrol dollar scheme only delayed it by a few decades and there's no more schemes to be had that would have the same impact.
LNG schemes, kidnapping Maduro, invading Iran, world tariffs, AI, none of it is going to help stop the resurgence.

[–] folaht@lemmy.ml 1 points 1 month ago

I know. The first attempt to achieve that on a human just started this year.

[–] folaht@lemmy.ml 1 points 1 month ago

We can get rid of them for good.

[–] folaht@lemmy.ml 8 points 1 month ago* (last edited 1 month ago) (4 children)

1989 it is then.

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