jjjalljs

joined 3 years ago
[–] jjjalljs@ttrpg.network 1 points 19 hours ago

Fate is maybe the biggest game that uses this. You can spend a Fate Point to declare a story detail.

It's a big change in mind set from the default of DND, where you're super zoomed in on your character. Instead you're more like a writer on a project.

For example, a group of players were trying to escape from an office building. They'd set off alarms and were fleeing upwards. One of the players said, "I bet the executives here have a helicopter on the roof, with a chopper always ready to go.". Spend a fate point and it's true. They stole the helicopter and escaped into new problems.

I like being able to steer the game. I don't like just being along for the GM's ride. I like when my players provide ideas.

But some players hate it. I guess some players really want to focus on becoming one with their character. I'm more focused on trying to tell a cool story.

https://fate-srd.com/fate-core/fate-points#declaring-a-story-detail

I find vanilla DND really weird after spending time in other games. Like I'm missing limbs and senses.

[–] jjjalljs@ttrpg.network 16 points 1 week ago

I usually ask the players something like "if it was this easy, why doesn't everyone else do it?". Sometimes they'll dismantle their own ideas given the prompt.

Or, sometimes I'll say "are you sure you want NPCs to use this tactic?"

[–] jjjalljs@ttrpg.network 4 points 2 weeks ago

Should be careful not to just shut down player ideas. If everything they do slams into an annoying problem, it can quickly stop being fun.

I sometimes try to sync with the players and be like "hm do you think the 300 year old vampire has had to engage with the city before? What sort of plans and influence do you think he has?". Then it doesn't feel like I'm just screwing them, if they're thinking about it too.

[–] jjjalljs@ttrpg.network 1 points 2 weeks ago (2 children)

There are of course some weak points, and I’ll gladly expand upon them and any other points it if you’re interested. But I’ve really enjoyed my time in PF2e on both sides of the screen and consider it my TTRPG of choice currently, even as a 3.5 Grognard.

It's still mostly a spells-per-day game, right? You probably don't lose the first fight of the day because you can go nova

It's been really interesting playing Vampire with a person who's only ever played DND. We keep telling him "you can use your cool powers". He keeps thinking it's like a special move to save for a big encounter. No, you don't have to come up with an elaborate scheme to get past the bouncer. You can just Dominate him. It's a big shift in mind set!

Personally I hate the "save your cool powers for later" mode of play. I think Pathfinder 2e is less of that, but not free of it?

[–] jjjalljs@ttrpg.network 1 points 2 months ago

I had a really bad time once where I wanted to run a dark souls inspired "explore the cursed island" game, and only two of four players were on board. One literally tried to open a BBQ shop. The other was more of a wonder around and pick flowers, not fights, kind

[–] jjjalljs@ttrpg.network 271 points 8 months ago (10 children)

“Top-down mandates to use large language models are crazy,” one employee told Wired. “If the tool were good, we’d all just use it.”

Yep.

Management is often out of touch and full of shit

[–] jjjalljs@ttrpg.network 9 points 8 months ago

Sounds like a good start

[–] jjjalljs@ttrpg.network 75 points 8 months ago (14 children)

Why aren't the pro-brexit people being shamed? Stripped of their wealth and made to spend the rest of their miserable lives doing community service?

[–] jjjalljs@ttrpg.network 15 points 8 months ago

It's really hard to get people to suffer mild inconvenience when they don't emotionally connect with the benefits.

Most of facebook's evils are remote and impersonal. Seeing your cousin's baby photos is real and at hand.

[–] jjjalljs@ttrpg.network 2 points 8 months ago

I’m just going to move on

That's my point. They're doing a self-sabotage. Some of them will then complain that they're not getting good matches and messages, but a big factor is they're not giving potential good matches anything to work with.

[–] jjjalljs@ttrpg.network 2 points 8 months ago (2 children)

So many people see the prompt "what I'm looking for" and write "my keys".

A. That's not a terribly funny joke. It's fine, but not great.

B. It's not original.

C. You are wasting valuable space. Now the other person has a little less information to make a good opening message. Do you really want that many people messaging you about your keys? Really? Why are you setting yourself up for unhappy outcomes?

Most people don't think very hard about this, and hope it'll just work out.

[–] jjjalljs@ttrpg.network 1 points 8 months ago (1 children)

Meetup.com ? They're still around.

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