jordanlund

joined 3 years ago
MODERATOR OF
[–] jordanlund@lemmy.world 2 points 12 hours ago

Headed to the coast there was a massive rain storm right on the county line, one side, perfectly dry, on the line? Shower curtain of rain.

[–] jordanlund@lemmy.world 1 points 2 days ago

Social media links, including (especially?) reddit, are not allowed. News articles only.

[–] jordanlund@lemmy.world 1 points 3 days ago

Propaganda sites are not allowed.

[–] jordanlund@lemmy.world 0 points 3 days ago

AI self promotion spam is still spam.

[–] jordanlund@lemmy.world 1 points 3 days ago

Internal US news does not go in World.

[–] jordanlund@lemmy.world 3 points 3 days ago

Internal US news goes in News, not World.

[–] jordanlund@lemmy.world 1 points 3 days ago

Internal US news does not go in World.

[–] jordanlund@lemmy.world 2 points 5 days ago

It's what the Phantom was supposed to be! LOL!

https://en.wikipedia.org/wiki/Phantom_Entertainment

[–] jordanlund@lemmy.world 1 points 5 days ago

Minimum wage where I live is $16.80 an hour, so at 40 hours a week that's $672 a week, so that's $34,944 a year or $2,912 a month.

So potentially, yeah, if they make $3,000 a month and send you $2,000, that could be significant.

OTOH, at my peak I was pulling down $12,000 a month, so your mileage may vary!

[–] jordanlund@lemmy.world 1 points 5 days ago

Questionable sources are not allowed.

[–] jordanlund@lemmy.world 1 points 1 week ago

"The Strategist — The Australian Strategic Policy Institute Blog. Copyright © 2026"

Blog posts are not allowed.

 

cross-posted from: https://lemmy.world/post/48800951

I just got an email from dBrand cancelling the Steam Machine companion cube shell.

They posted the rationale on reddit, /r/dBrand but for the good folks who don't do reddit anymore, here's their post:

"RIP Companion Cube

🚨 Announcement 🚨

As you’ve probably noticed, the Steam Machine Companion Cube was eviscerated from our website, YouTube, and other social media platforms last week.

The blunt version is that we made the Companion Cube without a license from Valve. Everyone who purchased a Companion Cube will have their refund issued by end-of-day. Everything else beyond this is just detail. If you want the full story, keep reading.

On November 12th 2025, the day the Steam Machine was announced, we put up a concept render and sign-up page to see if anyone would be interested in a Companion Cube enclosure. It went moderately viral, with over fifteen thousand people signing up to be notified in the first day. In the months that followed, we built the idea into something real without ever asking Valve if we could.

We’re going to regret that decision for a very long time.

Over the next seven months, we poured our souls into this project. More than a thousand hours went into engineering from our industrial design team. Forty-four sets of injection molding tools were developed, one for each of the cube's sub-components. The entire product was redesigned from scratch more than once, just to get the way it cradles the console exactly right. We literally rented out a university campus to film the launch video. By the end, we were losing money on every $99 Poverty Cube sold, but it didn’t matter. This had turned into a passion project for the entire organization.

Unfortunately, being proud of the thing we made did not give us the right to make it.

We launched around 3am on Monday, June 22nd. Overnight, it became the second-fastest selling product in our 15-year history, behind only the Switch 2 Killswitch.

Shortly after, Valve’s legal team reached out. They stated that the Companion Cube is Valve intellectual property, for which dbrand does not have a license. They requested we take down the product and launch film immediately. This was entirely within their rights, and they were direct, fair, and respectful throughout.

We took everything down and made an appeal. We asked Valve whether there was any way to keep the project alive: properly licensed, with their blessing, on their terms. They said no. Given our backwards approach of building first and asking permission later, it was a fair answer.

That’s basically the whole story. We made something a lot of people were excited about, then incinerated our shot at bringing it to market. It’s a hard lesson to learn publicly.

It goes without saying, but we’ll say it regardless: Valve didn’t do anything wrong here. They built a game franchise a lot of people love and they alone get to decide how it’s used.

To everyone who was as excited about this project as we were: thank you, and sorry. Refunds are being issued today. If it hasn’t landed in your account by the end of this week, you know how to reach us.

To Valve: thank you for Portal, and sorry for the headache. We should’ve asked first."

363
submitted 2 months ago* (last edited 2 months ago) by jordanlund@lemmy.world to c/steamdeck@sopuli.xyz
 

I just got an email from dBrand cancelling the Steam Machine companion cube shell.

They posted the rationale on reddit, /r/dBrand but for the good folks who don't do reddit anymore, here's their post:

"RIP Companion Cube

🚨 Announcement 🚨

As you’ve probably noticed, the Steam Machine Companion Cube was eviscerated from our website, YouTube, and other social media platforms last week.

The blunt version is that we made the Companion Cube without a license from Valve. Everyone who purchased a Companion Cube will have their refund issued by end-of-day. Everything else beyond this is just detail. If you want the full story, keep reading.

On November 12th 2025, the day the Steam Machine was announced, we put up a concept render and sign-up page to see if anyone would be interested in a Companion Cube enclosure. It went moderately viral, with over fifteen thousand people signing up to be notified in the first day. In the months that followed, we built the idea into something real without ever asking Valve if we could.

We’re going to regret that decision for a very long time.

Over the next seven months, we poured our souls into this project. More than a thousand hours went into engineering from our industrial design team. Forty-four sets of injection molding tools were developed, one for each of the cube's sub-components. The entire product was redesigned from scratch more than once, just to get the way it cradles the console exactly right. We literally rented out a university campus to film the launch video. By the end, we were losing money on every $99 Poverty Cube sold, but it didn’t matter. This had turned into a passion project for the entire organization.

Unfortunately, being proud of the thing we made did not give us the right to make it.

We launched around 3am on Monday, June 22nd. Overnight, it became the second-fastest selling product in our 15-year history, behind only the Switch 2 Killswitch.

Shortly after, Valve’s legal team reached out. They stated that the Companion Cube is Valve intellectual property, for which dbrand does not have a license. They requested we take down the product and launch film immediately. This was entirely within their rights, and they were direct, fair, and respectful throughout.

We took everything down and made an appeal. We asked Valve whether there was any way to keep the project alive: properly licensed, with their blessing, on their terms. They said no. Given our backwards approach of building first and asking permission later, it was a fair answer.

That’s basically the whole story. We made something a lot of people were excited about, then incinerated our shot at bringing it to market. It’s a hard lesson to learn publicly.

It goes without saying, but we’ll say it regardless: Valve didn’t do anything wrong here. They built a game franchise a lot of people love and they alone get to decide how it’s used.

To everyone who was as excited about this project as we were: thank you, and sorry. Refunds are being issued today. If it hasn’t landed in your account by the end of this week, you know how to reach us.

To Valve: thank you for Portal, and sorry for the headache. We should’ve asked first."

 

Just want a quick gauge of what the group feels about World Cup Coverage before it's upon us.

I get the overall feeling that Lemmy isn't really down for sports coverage in general and there's a large dislike of Fifa in particular.

But if you all want round by round coverage, I'll put up a sticky.

If you say "Not World News", I'll yank any article that gets posted and re-direct them to some sports related community.

Personally, I don't think any sports is "News", but hey, that's just me!

 

They started running it at 2:30 PM Thursday so I hit an early show...

Let's be 100% honest, it's review proof. You already know if you're going to see it or not...

It's fun, bigger than the streaming show, but maybe not necessarily as big as one of the franchise films. Not that it NEEDS to be, it's still fun for what it is.

Lots of borrowing from other properties, the opening is pretty much a blatant steal from "Leon: The Professional". They go to a Blade Runner planet and talk to a Blade Runner food vendor.

spoilerThere's a cool bit with life size CGI versions of the chess board from Star Wars.

spoilerYou know the Lone Wolf and Cub trope where dad gets sick and the kid has to take care of them? Yeah, they do that too.

spoilerOne scene is a direct copy from Apocalypse Now...

Overall? I had fun. Will buy it if/when it comes out on physical media.

 

If you aren't aware, QC is a long running online strip that (generally) has been running 5 days a week for 23 years(!)

Went to check it last night and was greeted with this. 😔

If you've never read it, it's generally SFW despite the title. Sometimes not.

Warning: Large cast, varied plots, an art style that has changed probably 16 times, huge time jumps, sentient AIs who sniff tea to see visions, and rocket powered roombas.

I'd link to a good jumping on point, but you know, "hacked and blown up." All the Google thumbnails are super blurry.

 
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