randomname

joined 1 month ago
[–] randomname@sh.itjust.works 13 points 1 week ago (2 children)

This is the only thing he's ever done or said that I agree with, even though his real intentions are obvious. We really do need a complete re-writing of IP law, but not from Elon.

[–] randomname@sh.itjust.works 7 points 1 month ago

there is problems with the buy european movement as outlines in other comments here, but as an American: please continue boycotting us, the chances of our government changing for the better are slim, but every bit of protest matters.

[–] randomname@sh.itjust.works 3 points 1 month ago

the vision pro is the most laughable excuse for a product i've ever seen, over 3000 dollars for a VR headset that cant play games and cant connect to a PC is insane. its a glorified web browser that makes your face sweaty.

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submitted 1 month ago* (last edited 1 month ago) by randomname@sh.itjust.works to c/pcmasterrace@lemmy.world
 

I've tested it in several games and had good results, especially in those that are CPU bound and vary in frame rate a lot. below are my qualitative results from different games. My monitor is 180hz 1440p, frame gen is on it's default settings, and when using fixed mode I cap my fps at 90.

Teardown: Keeps the game looking smooth even when doing higher amounts of destruction, looks better than a fixed multiplier because of the high variability of the game's performance depending on the situation.

Helldivers 2: Slightly worse artifacting, also slightly smoother when in extreme situations with lots of enemies on screen. I prefer a fixed multiplier because of the lower artifacting, but its honestly about the same.

GTA V Enhanced: For some reason adaptive frame gen gives me unplayable levels of input lag in GTA 5, and unstable frame rates, whereas a fixed multiplier works fine.

Noita: the exact same.

anyone else have thoughts on this update, or lsfg in general?