lemmy.net.au

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This instance is hosted in Sydney, Australia and Maintained by Australian administrators.

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What is Lemmy?

Lemmy is a selfhosted social link aggregation and discussion platform. It is completely free and open, and not controlled by any company. This means that there is no advertising, tracking, or secret algorithms. Content is organized into communities, so it is easy to subscribe to topics that you are interested in, and ignore others. Voting is used to bring the most interesting items to the top.

Think of it as an opensource alternative to reddit!

founded 1 year ago
ADMINS
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NHS is the UK National Health Service

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Hope (lemmy.world)
submitted 3 weeks ago* (last edited 3 weeks ago) by 20cello@lemmy.world to c/pics@lemmy.world
 
 

Just one little bee collecting pollen from my blueberries flowers

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Update to my Homelab, I've started 3D printing brackets, and I moved almost everything to Kubernettes

I still have a lot more I want to print, and some custom things I need to design, which I currently have no idea how to do, but keen to learn and figure that out.

This is what's in my k8s cluster right now:

This my dashboard:
image
Most of these are app running on my cluster.

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Hungary’s future prime minister, Péter Magyar, is already causing a diplomatic stir before officially taking office. He confirmed that he had invited Israeli Prime Minister Benjamin Netanyahu to Budapest—but at the same time made it clear that Netanyahu would end up behind bars in Hungary.

According to the future prime minister, the invitation was part of a general gesture extended to all heads of state and government whom he had invited to Budapest to mark the 70th anniversary of the 1956 Revolution. When asked whether he had explicitly pointed out the impending arrest to Benjamin Netanyahu in a personal conversation, Péter Magyar responded with quick wit. "I do not have to spell everything out over the phone. I assume that every head of state and government is aware of the international legal situation,” he explained. He had not sold anyone a “pig in a poke”—the legal facts were out in the open for everyone to see, he added.

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What is the reason for all the movement when we really need to go pee? Is it a subconscious reaction to distract the mind from a full bladder, or does sloshing the pee around in your bladder make it somehow better? I would assume not, since that probably increases the physical urge that you need to go pee, but why then do we dance and hop...

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Some of you may be interested in this free online event from Parents for Climate. They say it's a "practical, no-nonsense webinar designed to help households reduce energy bills, improve comfort, and understand what to look for when taking the next step toward an all-electric home, whether that’s now or sometime in the future...

This is a national session, so we’ll focus on principles, real-life examples, and decision-making frameworks that apply across Australia. Where relevant, we’ll point you to tools and programs to help you find local rebates and support. It's aimed at parents, homeowners, renters, and anyone curious about lowering bills and future-proofing their home.

What we’ll cover:

  • Where most homes are wasting money on energy

  • How to get off gas (without doing everything at once)

  • What to consider before upgrading to solar, batteries, hot water heat pumps, and efficient heating & cooling

  • Induction cooking and EV charging: what you need to know (and what you don’t)

Date & Time of Webinar (by State):

May 04, 2026

7:30pm (VIC, NSW, QLD, TAS)

7:00pm (SA, NT)

5:30pm (WA)

Send RSVP: https://www.parentsforclimate.org/electrify_your_home_webinar

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Jmem Technology Co (振生半導體), a Taiwan-based semiconductor cybersecurity solutions provider, on Friday opened an office in Brno, the second largest city in the Czech Republic.

Jmem Technology said it hoped Brno would become the company’s center of research and development (R&D) in Europe.

The opening ceremony was held at Brno University of Technology and was attended by several government officials from Taiwan and the Czech Republic as well as academic and industrial officials.

...

The ACDRC is a collaboration between Taiwan’s National Institute of Applied Research (NIAR) and the Czech Republic’s Cybersecurity Hub, a joint team comprising Masaryk University, Brno University of Technology and Czech Technical University.

...

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Hi Everyone,

Starting as a teen playing browsergames (PBBG), I found the biggest issue, both then and now as an adult, is with three pillars:

  1. The oldest players beat you with the wallet, not with the skills. I can tell you a lot of these situations I've experienced directly.
  2. Stay at the top level of the guild, you need to pay like a monthly subscription, or you will be fired.
  3. You need to set up an alarm to fleet the troops every day or alert with a huge sound for EACH attack you receive. It's like a job.

Recently I've spoken with my friends, he and I shared a lot of these games during the years, and we are searching for something new, and we have found only the usual games that survive the years. After some weeks of the game, we have found the same issue above. So I've decided to start a new game.

What is SeedLord?

The idea behind SeedLord is very simple: it’s an economic game where you can’t attack other baronies. By its very nature, it must be a “NO-PAY-TO-WIN” game, and the main goal is to win through skill, not through a snowball effect or the size of your wallet. I therefore decided to implement a "reset" limit: more specifically, after 120 days, the current world will end and a new one will begin, to ensure that players don’t win simply because they signed up first, rather than for other reasons.

The core of the game is trade and diplomacy, and how these are managed:

  1. You start with a single seed, which grants a multiplier for harvesting a specific resource (for example, more wood per hour) after that you must specialize in a specific "role" such as the Wizard (explained in detail below).
  2. Now you must produce resources, focusing on trade or diplomacy during the day.
  3. As the game progresses, harvesting zones will be created. Some are event zones. There, you can collect specific resources needed to construct certain buildings and rare resources, you must control them to win the game. The zone will also provide you with Sigils based on specific criteria.
  4. The goal of the game is: collect the gold and Sigils needed to "win the world" before the others. Each world has specific settings. If you and your guild win, you’ll earn a permanent title in the Hall of Fame.
  5. Dominate the world, you can participate in multiple worlds at the same time.

Choose your specializations!

At the start, you can choose a specialization, which isn’t a limitation but a multiplier for your economy. Each specialization relies on the others.

Farmer: This is the first specialization that produces a LOT of food and other plants based on their rarity. If you manage it well, it will guarantee you a boost in gold right from the start. Everyone needs one.

Herbalist: You can create many potions and other items based on the plants needed in the shared area.

Wizard: You have intelligence-based abilities: for example you can decode messages intercepted by spies or predict where event zones will appear.

Blacksmith: You have the power to create a specific building that others cannot build, you can control "scalability" for other players.

Lumberjack: You can build a larger warehouse to store items and other specific buildings that require "wood".

Rancher: You can raise animals like horses (to boost movement) and other animals to sell.

General: You have a military boost, so the zone is easier to defend, BUT you have to buy EVERYTHING, your internal production is very limited.

Why no PvP?

A quick behind-the-scenes look: I hate it when you spend 3–4 months building something that will be destroyed in 10 minutes. Let me be clear about this: if you lose because of a "skill in the game" that’s PERFECTLY FINE.

But if you lost everything because of, for example:

  • "double-crossing" guild leaders.
  • bug abusers.
  • troops boosted by real money. And so many others of you have likely had the same experience.

So, I’ve thought long and hard about this mechanic, and the only solution is: the combat will be brutal, but only in shared zones, event zones, diplomacy, and the market. No buildings will be destroyed.

The monetization rule

This is very crucial for me. Before writing ANY line of code, I put it at the top of every file, and the line is:

"Real money purchases cosmetics and comfort features only. It cannot buy resources, troops, production speed, or any advantage that interacts with other players competitively."

It’s not a brilliant idea, but it’s simply unreasonable, and for me, it’s a non-negotiable. To uphold the community guidelines, I’ve created a rigorous community review process before any feature is made public.

Here’s how it works:

  1. Has the idea been conceived and is it feasible? Good.
  2. Will it pass the test of the phrase above? Fantastic!
  3. Post the details on the public page and wait X days for the community to validate it. Did the community rate it as fair?

If you fail ANY of these checks, the idea will be rejected, FULL STOP, NO EXCEPTION.

What is the current status?

I’m in the pre-alpha phase; I don’t have a release date yet, and I’d like to gather honest feedback and criticism about the project. I want to develop the game together with the community, not just for it. This feedback is very useful for every stage of the project, even after launch.

I’ve created a public page where you can learn more and join the project as "founding lords". This is the fastest way for me to gather initial feedback on the project and discuss its key aspects with the community. It’s completely free, and you can sign up in a minute.

Join here: go.seedlord.com

For any questions or more details about the project, please write your question below. I'm very happy to answer you!

PS: This message has already been approved by the moderator.

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Google wants its AI to see all the photos of "you and your loved ones." Billions of users must now decide.

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Kinda creepy. I was about to migrate to Immich, fortunately I'm not in the US, so I don't get that update yet. It does seem like a lost battle, anyway :( Even if I migrate to a privacy-respecting FOSS solution, my friends, family, acquaintances and random people around me will not (well, some may). I will still be featured in their photos out of my control.

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Google wants its AI to see all the photos of "you and your loved ones." Billions of users must now decide.

--

Kinda creepy. I was about to migrate to Immich, fortunately I'm not in the US, so I don't get that update yet. It does seem like a lost battle, anyway :( Even if I migrate to a privacy-respecting FOSS solution, my friends, family, acquaintances and random people around me will not (well, some may). I will still be featured in their photos out of my control.

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submitted 3 weeks ago* (last edited 3 weeks ago) by sundray@lemmus.org to c/comicstrips@lemmy.world
 
 

From The Little World of Liz.

transcriptBear: "I dont wanna go grocery shopping."
Rabbit: Did you make a list?
Bear: Yes. I dont wanna go because: - it's boring -I'm tired - too crowded...
Rabbit: No, l mean a grocery list.

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Today's game is some more Ghost of Tsushima Screenshots. I finally got around to the main story once i got burned out on doing the different camps. I got around 10/17 done on this section of the island so i think it gives me a little bit of space too get around without having too fight my way through new sections of the island.

During the mission where you help escort the pirate off the island, i finally got too free the fort i tried too break into the a few screenshots ago. I was hoping to do a stealth operation and break in there, but the game i guess strong arms you into taking it by force.

It's not too say i hated it though, getting too man the hwacha was fun, it reminds me of getting ahold of the gattling gun in RDR2.

I also saw a cat while exploring for the smuggler bay place. There was this little guy chilling around where you meet that one lady before you find the pirate. This is only the second one i've seen, but i wish there were more. This guy is adorably big and chunky. I just wish there were more cats.

Thats about all i got up too, honestly i feel like the mid game feels like more of the first part of the game (compared too how different the 3rd part i remember it being). It does make me wonder how Yotei compares, but as i don't have a way to compare it i suppose its a mystery and will stay that way.

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NDAs mean Daniel Casey can't say much, but the reported rewrites are news to him.

BlueSky post:

https://bsky.app/profile/did:plc:s3atihpcpqmmy44zvl2chwxd/post/3mjvi54bae22d

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