this post was submitted on 16 Jan 2026
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[–] Lembot_0006@programming.dev -5 points 4 hours ago (2 children)

I would still like to see an explanation of why it is bad. Regardless of who will provide that explanation :)

[–] fartsparkles@lemmy.world 5 points 3 hours ago* (last edited 2 hours ago) (3 children)

Bad for Meta. They wasted a lot of time, money, manpower etc.

Edit: I’m just answering the person’s question. I hate Meta - I don’t have Facebook and I don’t have a Quest.

[–] jj4211@lemmy.world 4 points 2 hours ago

Also kind of bad for VR that they bought Oculus and buried it under a ton of stuff no one asked for and will likely kill it entirely for failing to be the everyman's gateway to socialization like they strangely imagined it to be.

The true target market for Oculus is relatively niche, but probably could have sustained a more modest oculus. Meta's demands exceed what that market can give them.

Biggest hope for VR future right now is Steam Frame.

[–] skribe@piefed.social 2 points 2 hours ago

They could have bought second life a hundred times over and at least had something that worked (albeit poorly).

[–] brsrklf@jlai.lu 1 points 2 hours ago

I have a quest. I still hate meta.

My next headset won't be from them, and I can't wait for them to realize they don't give a fuck about VR anymore and abandon it for another fad.

I won't regret their "metaverse" one bit. Killing their game dev studios is an unfortunate collateral, but, again, if it means they go out of that business, GOOD.

[–] zecg@lemmy.world 4 points 3 hours ago* (last edited 3 hours ago)

I would still like to see an explanation of why it is bad. Regardless of who will provide that explanation :)

Because they have Occulus' locked up in their basement and gimmick du jour is worse, now instead of just having a headset where you have to use their account and see ads for their shitty corpo vr chat every time you login you'll have a mandatory llm paperclip learning your habits and shilling 24/7