this post was submitted on 30 Jan 2026
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[–] SalamenceFury@piefed.social 3 points 1 day ago* (last edited 1 day ago) (9 children)

The only reason I'm still in Windows is because I use Clip Studio Paint as my main art program (and while it is on Wine, the compatibility is extremely poor) and I also play certain FPS games with anti-cheat that's incompatible with Linux. If those two problems are solved (which is one thing I'm banking Valve to do with SteamOS) then I'll ditch Windows permanently. Until then, maybe the next time I install I'll use Win11 LTSC which doesn't come with any of Microsoft's AI bullshit (or even the Microsoft Store at all) with the only downside being new versions taking 3 years to arrive instead of one.

BTW: If ya'll are in Windows 11 against your will and want to remove all AI features, check this out. Essentially it's a script that will delete all AI from your system. I would recommend reading the documentation, but all you need to do is open Terminal/Powershell as admin and run this command:

[–] Blackfeathr@lemmy.world 5 points 1 day ago (5 children)

I'm pretty much in the same situation you're in. I use Clip Studio Paint and a 24-year Photoshop user, and finding a suitable alternative to both is a crapshoot. I'm gonna try GIMP and Krita again, but I'm not optimistic...

[–] Rhaedas@fedia.io 2 points 1 day ago (1 children)

When GIMP's version 3 came out, it got a lot of great reviews. I can't tell you what's different or better, but in using it myself since then, it doesn't "feel" as daunting. Very subjective, but definitely try it out again; it might work for you this time around.

[–] josephc@lemmy.ml 2 points 1 day ago

Going from Photoshop to GIMP 3, it's just not the same. I have a lot of respect for the project, but there are so many rough edges that it's demoralizing at best.

Here's an example: in Photoshop, I select an object with the smart select brush (not available in GIMP), copy and paste it and it ends up on a new layer. I can drag the new layer around and draw on it. In GIMP, I paste a rectangle and the layer bounds are exactly locked to the paste area, so if I do something like feather the edges or try to draw on it I get a block of pixels. Without looking it up, can you tell me how to make the active layer size match the canvas size? And if I drag that layer, will it move the pixels or will it offset that layer and force me to rerun the "layer to document size" process?

Not that Adobe hasn't done a ton of Enshittification, but CS6 was pretty great for me.

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