this post was submitted on 02 May 2026
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would've implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).

Also, games at the time were 'simple' to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than "torrenting" cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were "torrented" through CDs by using a PC.

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[–] GrindingGears@lemmy.ca 5 points 12 hours ago

I don't think I had a PC game that wasn't pirated. Literally everyone shared PC games. There used to be programs that would crack the copyright protection codes when they tried to use those little discs in the early 90s.

Console game piracy existed, but it was super rare until the PS1 era. PS1 kind of fell into the same timeframe that cd burners started becoming more common in the household, especially as the millennium approached. Once those mod chips showed up, it was a piracy explosion. PS2 onwards was a little harder to crack, so it wasn't as popular as PS1 piracy.

When the world started commonly getting online in the late 90s, that's when the ROMs and the emulation scene started appearing. I think I discovered emulation sometime in 1997. It has been around for a little bit, but was just becoming a bit more widespread at that time.