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In the RTS game beyond all reason there is a long ongoing debate thread where people would argue for removing the ability to co-op(one of bars unique mechanics)
In BAR you generally play team games up to 8v8 and can instantly send resources to other players. You can also transfer units. This is pretty cool it allows you to work together to get higher tech things faster. 2 people sharing 1 lab is more efficient than 2 people making a lab each. So obviously the higher ranked games devolved into the most fucking degenerate co-op tactics. Cheese or be cheesed. Lanes decided by which good player gets more boosts. You'd end up in games where your role is to be a battery and make energy for the first few mins. You would end up losing your lane at 3mins because the other team boosted your lane then once you die they go boost the other side. You'd have the top players in the team forcing the bottom players to be a boost for them because them getting ahead is far more valuable. It was fun in the beginning but got very bad.
So top players were arguing that there needed to be a fix and tried to discuss what it should be and more casual players would constantly argue that it wasnt a problem, it was a skill issue, it was fun etc, someone just needs to counter it.
The solution people wanted was a resource tax but it required engine work. But its been done now, we got the engine work and its a toggle on setting so those who want it can and those who dont can leave it off. The "coop is a problem" thread is still going but i dont know what the new arguments are about.
I only play BAR in skirmishes, never online. Love the game, but so rarely play as to not know how to co-op well.
That being said, this is how colonial era wars worked. You're the battery that was India in WWII? Or are you the UK making units?