this post was submitted on 22 May 2026
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[–] luthis@lemmy.nz 7 points 5 days ago (6 children)

Beat saber. There's 1001 better games for VR that are so much more fulfilling

[–] Klear@piefed.world 20 points 5 days ago

Beat Saber is the VR equivalent of Tetris. Of course there are more engaging games than that, but it was among the first, with a perfectly simple yet highly polished design.

[–] Hoimo@ani.social 17 points 5 days ago (1 children)

Rhythm games though? Beat Saber has huge community support, which is important for rhythm games specifically.

[–] Klear@piefed.world 6 points 5 days ago* (last edited 5 days ago) (1 children)

I'd say Pistol Whip is better in almost every aspect, though the mapping community is tiny in comparison.

[–] Suck_on_my_Presence@lemmy.world 4 points 5 days ago (1 children)

I love Pistol Whip, absolutely, but it's harder for me to feel the music and the rhythm in that one. I've tried a bunch to stay on beat, but when you're dodging like mad and sweating and there's suddenly a guy on your left from a niche in the wall, it feels harder to be one with the music.

Grain of salt - I have a very deep relationship with music, so for me, beatsaber let's me feel the music in a new way and syncs the rhythm and the sounds just right (on well mapped levels).

Synth Riders tries to emulate that feeling, but it feels a little more clunky and a lot more like dancing. Which is fine, the dancing is fun, but just not totally there in all songs.

The drumming viking one seems like it'd be fun, but less interactive than Beat Saber.

I did recently see a clip of one where you're a conductor for an orchestra? I don't have a CR set right now (and am waiting for the steam frame with bated breath) but that one looked really good.

[–] Klear@piefed.world 3 points 5 days ago

This is actually what I like about Pistol Whip. Vast majority of rhythm games are about hitting stuff at the precise moment. Beat Saber could be easily played without any music, you just hit the blocks when they're in reach, no need for actual rhythm.

In Pistol Whip, you get to choose the rhythm. As long as it's on-beat, you can shoot the enemies in any order, you can wait a bit, then shoot a bunch in a sequence. It gives you a freedom that most rhythm games don't.

It's interesting when making custom maps. Initially you're tempted to kinda force the player into specific patterns, so that the enemies are dispatched at certain important beats, but over time I've come to realise it's often best to offer up some targets and let them pick the order.

[–] deafboy@lemmy.world 8 points 5 days ago (1 children)

It's the only VR game that can distract me from how awfully uncomfortable the VR headset is.

[–] luthis@lemmy.nz 2 points 4 days ago (1 children)

What headset? I have a quest3 and got the bobo strap for it, and it's great

[–] deafboy@lemmy.world 1 points 4 days ago
[–] graynk@discuss.tchncs.de 6 points 5 days ago

from the same genre only Pistol Whip comes to mind. the rest are not better IMO

[–] Zahille7@lemmy.world 5 points 5 days ago (1 children)

Idk, it's just a more interactive Guitar Hero imo.

I have not played it myself.

[–] belunos@lemmus.org 4 points 5 days ago (1 children)

You offered an opinion having never played it. My response is, Ok

[–] Zahille7@lemmy.world 1 points 5 days ago (1 children)

I'm just giving a reason why people might like it so much. Rhythm games, especially interactive ones, are pretty popular.

Why do you think they made so many Guitar Hero and Rockband games?

[–] belunos@lemmus.org 2 points 4 days ago

If your first post had been this, I would have upvoted and moved on. I agree. There's just so many ways to read that first post.

[–] Rai@lemmy.dbzer0.com 3 points 4 days ago

No VR music games have more maps and are as simple to just set up, pop in, and play. I downloaded over 100 songs in like ten minutes.

There’s maybe one or two comparable games and they’re nothing close to having as much stuff available as Beat Saber, and I can’t just hand them to a friend and have them already know exactly how to play.