this post was submitted on 23 May 2026
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Steam has Mr. Goldberg emulator which makes it possible to register the achievements in a .txt file automatically.

But what about GOG? Afaik they only provide such features if you buy from their site and use their launcher, or am I wrong?

This kind of defeats the purpose of free DRM games, I want the achievements working too if I'll pay for it, I want the whole experience.

It seems you need to have the game linked to your account then launch it via their launcher, why can't we just import the game and get things working as if it was bought? That's something weird I think about GOG and that's why I don't believe too much they're that much pro consumer.

I was thinking about start buying some games but if I can't have the whole experience I don't see a reason for it. I don't want to be vendor locked by some launcher. Using Steam + Goldberg emu I can have everything including achievements in a very simple format that can be parsed by any simple program.

If GOG can implement achievements why don't they embbed it with the game .exe itself?

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[–] Mikina@programming.dev 13 points 4 weeks ago (3 children)

The way I understand it, achievements are mostly a social thing, something you can just pop on to your gaming social profile that you've achieved. This is difficult/impossible to do without having the centralized profile in the first place, hence why it's tied to Galaxy in the first place.

The games that want to use achievements as challenges within the game usually have a separate achivement menu/system inside them for that purpose, so they are tied in the game properly.

Achivements are features of the launcher, and not the game. How would it work in case of GoG games without galaxy? Where would you look them up? They could in theory just ship the achivement unlocking api with the base game, but then you don't have a way how to view them.

[–] mohab@piefed.social 2 points 4 weeks ago (1 children)

The games that want to use achievements as challenges within the game usually have a separate achivement menu/system inside them for that purpose, so they are tied in the game properly.

Not always. It's easier to delegate it to the platform than bake it inside the game. This has been the norm for many niche genres for a long time.

[–] Mikina@programming.dev 2 points 4 weeks ago

As a game developer, I kind of understand it. But, from desogn standpoint and if you're releasing on GoG, you should keep people who play without galaxy in mind.

[–] Cenotaph@mander.xyz 2 points 4 weeks ago (1 children)

Some games have them built in as "trophies" you can look at in the main menu

[–] Mikina@programming.dev 2 points 4 weeks ago (1 children)

But in that case you don't need the adittional layer of your platform supporting it, no?

[–] Cenotaph@mander.xyz 2 points 4 weeks ago

Correct. I think they are wanting this type of "local" achievements set up for games which would normally only have them through a social platform

[–] JohnDarlen@lemmy.today 1 points 4 weeks ago (2 children)

I see achievements as a path made by the devs to guide you throught all the game features, I want an official way to know I did something. Kill X enemies with Y gun, ok, they probably want me to experience using some specific gun they worked on it but they don't want to make it mandatory use inside the game.

[–] otp@sh.itjust.works 4 points 4 weeks ago (1 children)

The comment you replied to here actually has your answer, but you gave it your copy-pasted comment you've been giving to everyone asking "Why do you want achievements".

Give this comment here a read

[–] JohnDarlen@lemmy.today 2 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

I don't agree, modern games have telemetry, achievements can be manipulated on Steam using Steam Achievement Manager, developers can't rely on it as a way of tracking or feedback. Modern games have telemetry embedded on it for this purpose. Gathering feedback via achievements completion is unreliable.

[–] otp@sh.itjust.works 2 points 4 weeks ago (1 children)

Your question was about whether you can get GOG achievements in pirated games.

The comment answered your question and explained why achievements are the way they are...that is, separate from the games themselves.

You're disagreeing with a tangential point, to someone who didn't make the point, while seemingly ignoring the fact that your question was answered.

Regardless of why achievements exist, what they're used for, whether there are better alternatives, etc...GOG's achievements are hosted on their servers, attached to accounts on their servers.

GOG achievements are one incentive that they use to attempt to persuade people to buy their DRM-Free games rather than copy them. If you want to earn achievements on a GOG account, you'd have to trick GOG into thinking you own the game, which is hard and risky.

Alternatively, you'd have to find some other service that you can use to earn achievements. And that is a service that costs money to run, so it's not all that likely that it'd exist.

You can check out RetroAchievements, but they don't have (modern) PC games on there. It's free, powered by donations and likely self-funding from its core team.

[–] JohnDarlen@lemmy.today 0 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

You're wrong, I just don't care anymore to argue about it. Just downvote me and call it a day.

[–] otp@sh.itjust.works 2 points 4 weeks ago

I'm not even sure what you're saying I'm wrong about, lol

[–] Mikina@programming.dev 3 points 3 weeks ago

This is a valid point. If devs are releasing the game on GoG, they should keep people who don't play with achivements in mind. That's a game design failure I understand.

Achivements should be just a social layer, something you share about your progress, that was the point. If they are important for progression/gameplay, and you're releasing on GoG, you should include it in game.