this post was submitted on 06 Jul 2026
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[–] Snapz@lemmy.world 2 points 11 hours ago (2 children)

To the "obviously a lot cheaper" point. With the economies of scale these orgs operate at, that is a weak argument beyond, yes, technically slightly cheaper. And hospitals would be more profitable if buildings didn't have to incur the expense to purchase, install and maintain windows. And doctors would technically have more take home pay if they didn't have to buy shoes and wear them during surgery.

I know it's lighter in your message and you're mostly on the side of good I believe, but stop FUCKING pre-complying. Nobody has any sympathy for these "every year is record profits" fucks. Show me some YoY break even or loss and we can discuss hardship and necessary reduction in service. Until then, have ZERO patience for their boo hoo bullshit. There is a concept called the cost of doing business, table stakes.

Now internalize that.

[–] Snapz@lemmy.world 2 points 8 hours ago

P.s. and to "you can easily download a game digitally" - they can "undownload" it as easily, that's the problem. They need to ship a minimum viable experience that can't be taken from the purchasing person post sale. The toaster needs to maintain the basic function of toasting the bread that I supply. You can try to add RGB light shows and subscriptions to custom toast tones, but I hold the right to refuse those and toast my fucking toast in perpetuity.

Should be an "85% day one, year one" viability rule - meaning in the case of games, you sell a product day one that contains 85% function and features that are available within a year from original general retail on sale date. Incentive to ship finished products. Should that percentage drop within year one window, manufacturer is required to make available a physical expansion disc to those who purchased. And to protect truly small creators, rule is triggered by certain business size or revenue threshold exceeded.

[–] BigTwerp@feddit.uk 0 points 8 hours ago (1 children)

Do you think you need to be so toxic? Genuine question.

Digital games are cheaper for people buying them because it is cheaper to produce and distribute than a disc, that's a basic law of economics.

85% of console game buyers agree.

[–] Snapz@lemmy.world 1 points 7 hours ago (2 children)

Keep digging, bud.

What is that random percentage claimed? What's the source? What numbers is it conflating? And how would it change anything I said about the economies of scale and the fact that these companies have been working to engineer a slant to digital only for years?

92.4% of dentists agree that your random percentage expecting some kind of appeal to perceived authority is ineffective... And, my percentage here is actually higher than yours, so that's pretty embarassing for you.

[–] BigTwerp@feddit.uk 1 points 6 hours ago (1 children)

I'm waiting for your apology.

[–] Snapz@lemmy.world 1 points 6 hours ago (1 children)

Non-response just raises the percentage - you're up to 96.5% now...

[–] BigTwerp@feddit.uk 1 points 6 hours ago

I've spelled it out to you and provided sources. Where you so resistant to evidence?

Are you a bigot?

[–] BigTwerp@feddit.uk 1 points 6 hours ago

If you are going to have a conversation about it at least do some research.

https://www.statista.com/statistics/1202234/global-playstation-game-unit-sales-digital-downloads/

Those Stats end in q42025 but this year's stats are widely reported to be 85% digital. Any disagreement that can be solved with a 15 second internet search doesn't sit well with the person that started it (you).

I think you need to reflect on your attitude.