this post was submitted on 06 Jul 2026
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[–] Snapz@lemmy.world 2 points 9 hours ago

P.s. and to "you can easily download a game digitally" - they can "undownload" it as easily, that's the problem. They need to ship a minimum viable experience that can't be taken from the purchasing person post sale. The toaster needs to maintain the basic function of toasting the bread that I supply. You can try to add RGB light shows and subscriptions to custom toast tones, but I hold the right to refuse those and toast my fucking toast in perpetuity.

Should be an "85% day one, year one" viability rule - meaning in the case of games, you sell a product day one that contains 85% function and features that are available within a year from original general retail on sale date. Incentive to ship finished products. Should that percentage drop within year one window, manufacturer is required to make available a physical expansion disc to those who purchased. And to protect truly small creators, rule is triggered by certain business size or revenue threshold exceeded.