this post was submitted on 06 Nov 2025
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[–] thejoker954@lemmy.world 1 points 1 year ago (1 children)

I mean thats how all the people arguing against difficulty options sound.

People need to touch grass. Is your ego really so fragile that you beating a game on hard mode is diminished by someone beating it on easy mode?

The truth is there are really only a "few" games where the difficulty actually matters in that it's a core part of the games experience, but plenty more games that don't have difficulty modifiers or really basic ones where the difficulty has zero actual relation to the game.

[–] audaxdreik@pawb.social 1 points 1 year ago

People need to touch grass. Is your ego really so fragile that you beating a game on hard mode is diminished by someone beating it on easy mode?

No one, least of all me, has been arguing this point. It is not a valid point, I do not give it credit. It's a straw man that keeps getting brought up repeatedly.

The truth is there are really only a “few” games where the difficulty actually matters in that it’s a core part of the games experience,

This is in fact what is being argued, extensively, yet for some reason you can't see those arguments as valid. I'm out of breath on this topic, truly I am.

I have gone over extensively why adding a wide and nebulous range of difficulty options to cater to the very subjective notion of what difficulty even is to begin with is not free of development time or cost for the programmers when they are tuning every aspect of their game: movement, stat balancing, enemy placement, level design, attack patterns - to their specific vision. It's just not.

Of course it's possible, just like I could wake up and do a 5 mile run every morning but I simply don't because I have neither the time nor energy to devote to that. Dark Souls was already notoriously rushed - looked into criticisms of the late game areas like the Demon Ruins and the dragon butts.