this post was submitted on 20 Aug 2026
59 points (94.0% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

70249 readers
248 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

We heartily recommend visiting the free port of freemediaheckyeah (aka FMHY) while you sail the high seas, for all the freshest links the ocean has to offer.

📜 c/Piracy Wiki (Community Edition):

🏴‍☠️ Other communities

FUCK ADOBE!

Torrenting/P2P:

Gaming:


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 3 years ago
MODERATORS
 

I think overall that piracy is good.

It returns control over media, instead of being bound to specific platforms or stores.
It allows you to test things on your hardware, before committing to a purchase.
It makes it possible to recover old media that you physically lost.
It makes your media portable, able to copy it to a new device or hardware without being locked out.
It makes things sharable, able to give a copy to a friend to have them try it out.

But one thing I find difficult is just the sheer amount of things that exist nowadays.
I don't know how you guys manage it, but I have more media on just my laptop (external drives and such excluded) than I could really enjoy in my lifetime. How to even make choice of what to watch, play, read, next?

I know, very much a first-world problem. But still, it boggles my mind.

you are viewing a single comment's thread
view the rest of the comments
[–] AloneDownUnder@quokk.au 2 points 2 days ago (1 children)

That's actually a smart way to go about it.

How would you approach this with bigger titles that have hundreds of programmers though?

Do you search for the lead programmer and check what games they worked on?

[–] D06M4@lemmy.zip 2 points 1 day ago* (last edited 1 day ago) (1 children)

Hey, thanks! I like reading and listening to interviews and finding out who did what. Sadly attribution is not always honored so it's not always possible without insider info. Live service games are the hardest to keep track of but luckily I find them the least interesting. Devs I've spoken to also tend to mention their live service work as a dark period in their career.

A somewhat similar thing happens with movies and neverending series, but it's usually easier to find who worked on lighting for a single episode than whoever programmed a funny looking NPC's AI for a seasonal event.

[–] AloneDownUnder@quokk.au 2 points 1 day ago

I can imagine that part about live service. They probably have to spend way too much time on thinking about monetization and subscription and drip feeding content rather than just making things fun.