this post was submitted on 25 Oct 2026
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[–] narot23@lemmy.zip 12 points 2 days ago (1 children)

Epic is tripling down with AI features in the next Unreal Engine - it makes sense that he wants to do away with the disclosures. It's not the dumbest business play ever, I'm pretty confident it will help further cement Unreal Engine as the "go-to" for games development (I'm not happy about it though). Don't like the guy, haven't since they dumped UT for Fortnite, almost nothing good has come from the success of that game.

[–] leftzero@lemmy.dbzer0.com 19 points 2 days ago (2 children)

I don't know. “Made with Unreal Engine” is starting to be seen as a bad thing by players too, objectively or not...

At some point that'll have to become a consideration when choosing an engine. Maybe using UE will end up meaning too many lost sales, like using obvious “AI” generated assets.

[–] A_Random_Idiot@lemmy.world 12 points 2 days ago* (last edited 2 days ago)

a couple months ago I was bitching (just to myself, not online) about all the shit I hate in modern games, when I noticed a lot of what i was bitching about was the same shit in different games.

and then i did some poking around, and found they were all UE5 games, and I hated the same shit in all those games because its the same UE5 shit thats in every game. games looking like shit because they want to use whatever quasi-software raytracy thing that UE5 has, and to make it work they force you into using resolution scaling.

I play at 1080p. I shouldnt have to use resolution scaling. In fact, I actively turn it off in every non-UE5 engine'd game.. because they all run gloriously at max settings. UE5 games force on so much bullshit that it has to render at a lower resultion, on medium settings, just to get a playable frame rate at 1080. and the games look like smeared shit because of it.

Its literally to the point now that, no matter how much I might want a game, if it has UE, I'm not buying it.

[–] narot23@lemmy.zip 2 points 2 days ago

One can hope. I think with 5 and it's poor optimization in most cases it took a big reputation hit, but I think it also must be such a good deal that it enticed a lot of developers to use it. Hell, AFAIK, the next Witcher games are going to be UE-based. Things like the traversal stutter amongst other long-standing issues sure did some reputational damage, but does that mean studios will actually care when they're getting such a good cut to use the engine (over others)?