this post was submitted on 26 Oct 2026
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No Stupid Questions

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[–] DarkDarkHouse@lemmy.sdf.org 11 points 16 hours ago* (last edited 16 hours ago) (4 children)

Photoshop. I assumed the question is more about commercial software pricing.

[–] TheFogan@programming.dev 10 points 16 hours ago* (last edited 16 hours ago) (1 children)

in fairness though, photoshop is the worse example of this theoretical concept to begin with. From what I've seen from everyone who's used it, vibe coded photoshop is basically buggy, unreliable. doesn't really do a good job beyond the most basic features, mimics the interface pretty well and that's about it.

Now there certainly is a factor to note, IE from what I've heard it's ability to plagerize games is actually getting close enough that several developers are canceling previews and showings of their games, out of fear of AI clones of their game beating the real one to market. Not really sure in the examples of AI clones happening it's that engines are easier to de-compile and actually fully rip off, or perhaps just the concept that in the game world workable ideas designed in a good way is the hard part, the code itself is often fairly simple, at least assuming they don't have the budget to write their own engine from scratch.

[–] Postmortal_Pop@lemmy.world 5 points 15 hours ago (5 children)

I honestly can't fathom why anyone would waste time reverse engineering Photoshop when GIMP already does more and you can change the shortcuts to match Photoshop so you don't even have to learn anything new.

[–] Attacker94@lemmy.world 2 points 6 hours ago

Gimp's workflow is objectively worse, shortcuts are not the most difficult part to get over. There is a reason I personally use krita as my replacement since while it probably won't ever have parity with Photoshop, it does do all the things I want it to without having to redo my entire workflow.

[–] josephc@lemmy.ml 1 points 7 hours ago

I've used Photoshop a moderate amount for a number of years. I've used GIMP on and off, coming back when I can. I have a huge amount of respect for the software, but there's absolutely no comparison. Basic workflow things are just harder in GIMP. Here's an example: a layer can be dragged, but it's still beholden to the original dimensions of the layer. You need to "set canvas to image size" after every drag to make it behave like Photoshop. Even then it's not perfect because Photoshop preserves outside of the canvas It's a small thing that adds a ton of friction. Smart select and puppet warp practically don't exist.

[–] TrickDacy@lemmy.world 6 points 14 hours ago

GIMP already does more and you can change the shortcuts to match Photoshop so you don't even have to learn anything new.

I spent days trying to do that, it's not actually possible. Don't ask me details, I don't remember them. There were multiple things that didn't work the same and nothing I did would change that.

[–] Onomatopoeia@lemmy.cafe 1 points 15 hours ago (1 children)

Proof of concept.

I kind of like it, since Adobe has been shitty for so long.

[–] TheFogan@programming.dev 2 points 15 hours ago

If it worked that would be nice, I'm not an artist for me gimp does everything I want it to, but from what I've heard from deep photo editors there are limitations in gimp. More than just learning the UI. Theoretically an application could surpass it... however in this case I'd say gimp (especially with like the gimpshop skins), is considerably ahead of vibe coded photoshop. Though hypothetically it could be the door to note that it's possible it could surpass it in the future.

[–] NutinButNet@hilariouschaos.com 1 points 14 hours ago

Probably name recognition.

Not many people are familiar with GIMP but everyone (and I do mean literally everyone) knows the name Photoshop, if nothing more than to know it has the ability to manipulate photos.

To say you reverse engineered Photoshop and have a free version gets a lot more eyes on it than something that has been around for decades and was built from the ground up and has a different UI.

People still prefer to pirate Photoshop to this day than use an actual free program like GIMP.

Analogy: do you want a cheap but still nice looking bag from an original company/person or would you prefer to get a very convincing knock-off of a brand name like Gucci if it looks exactly like the real one in every way? People like you and I would prefer to get the original bag where a lot of the average consumers would rather have a really good looking knock-off out of those two choices.

[–] stsquad@lemmy.ml 4 points 16 hours ago

I don't think Photoshop does anything that any of the modern FLOSS graphics apps can't (or could) do. It's main advantage has been market share and familiarity.

I'd far prefer adding features to existing projects over relying on a shaky reversed port of a propriety program.

[–] Bohne93@feddit.org 1 points 15 hours ago

Yes, sorry i meant commercial software and games.

[–] litchralee@sh.itjust.works 1 points 16 hours ago (1 children)

Has someone reverse engineered Photoshop?

In any case, I'll await OP's clarification before spilling more ink on the topic.

[–] LadyMeow@lemmy.blahaj.zone 4 points 16 hours ago

Someone has vibe coded many of the Adobe creative suite to include Photoshop.