this post was submitted on 29 Oct 2026
541 points (99.8% liked)

Games

51566 readers
851 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Benchamoneh@lemmy.dbzer0.com 25 points 2 days ago (6 children)

This industry has taken a wrong turn and is now at an impasse.

We need to step back to when small teams of developers made lightweight games. It's not like anybody's got the RAM or GPU compute to run some of these newer titles anyway.

Developers, if you're serious about making a game, take your ideas, leave the company you work for (before they let you go), and make it alone or with friends and close colleagues.

Let's right this wrong. Let's make affordable games that run on affordable hardware again.

[–] ampersandrew@lemmy.world 18 points 2 days ago (1 children)

Developers, if you’re serious about making a game, take your ideas, leave the company you work for (before they let you go), and make it alone or with friends and close colleagues.

People throw this line at devs every time there's layoffs, and there are a lot lately, but the fact is there just isn't funding out there right now. To bootstrap that project yourself and hope you make a profit, even with a really good game, is also a huge gamble.

And like, you gotta eat while you make it....

[–] ayyy@sh.itjust.works 15 points 2 days ago

We can’t do that because we need health insurance.

[–] keimevo@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

You know that small teams of developers already make lightweight games? A lot of them, in fact. The indie scene has never been better, in terms of production (the problem right now is discoverability, so the good ones rise over the bad ones, specially over the AI slop).

Many people compare the current times to the videogame crash of the '80s, but while the scenario for the AAA companies is similar, the AA and indie scene is a lot more healthier and would probably survive a AAA crash without major issues.

[–] Benchamoneh@lemmy.dbzer0.com 1 points 1 day ago

I agree with you and would promote more 80s style AA development. I think AAA has reached the end of the road

[–] Katana314@lemmy.world 11 points 2 days ago (1 children)

What we really need is one big investor that can accept the publishing plan of:

Give 20-30 small teams budget to survive, some very basic planning assistance and help making contacts; then, go hands off and accept that about 15 of those games will die out. 5 will be good, and 1 will be a giant hit that pays for the others. Next round, the ratio gets better.

[–] minfapper@piefed.social 3 points 2 days ago* (last edited 2 days ago) (2 children)

I used to think that would be the best approach, but then I watched Star Citizen's development. Without the pressure of a publisher, the creative leads got to focus 100% on their vision.

Turns out that means unbelievable (to us) scope. creep. Creative visionaries are great at their creative vision, but not so much at managing schedules and running a business. They need to butt heads with someone that cares about the money so that their compromise ends up being the masterpiece we all love.

[–] Katana314@lemmy.world 3 points 2 days ago

I think the one gap there is allowing for expansion. I could be making assumptions about Star Citizen’s team size, but one thing a publisher could do is block overhiring.

“Hey, we’d like to make ours an open world game with over 130 quests! Can we have some other content teams on contract?”
“No.”
“…Oh. Well then maybe…? Uh, I guess I’ll adjust my plan.

Honestly, even a failure like “1 team is infinitely making cruft” is not as financially damaging as it sounds, when compared to a high-budget game failing.

[–] dellish@lemmy.world 4 points 2 days ago

So do what Supergiant and Embark did? I agree with the sentiment: it is clear the main thing missing from games is the passion of the people making them. All the great games in the past were made by groups of people with a shared passion and vision, without overbearing corporate greed or executives watering down good ideas just in case they didn't appeal to absolutely everybody.

However unless someone in that group has a rich relative, or they start early in life (see Arrowhead for example), the reality is it is hard to afford to live for years before finding out your dream project is a failure.

[–] MrScottyTay@sh.itjust.works 2 points 2 days ago

You going to personally fund these guys before they're able to sell something like?