this post was submitted on 29 Oct 2026
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[–] jj4211@lemmy.world 1 points 11 hours ago

Applies to a lot of fields.

I have been in scenarios where business leaders doing their thing are frustrated by a competitor that has better product and better customer treatment (pricing, support, no superfluous subscriptions...)

Rather than adopt some of those business principles, they instead think that the competitors people are just betterexcept their leadership, that if they were in charge of the competitor company it would do way better, with good product and the better business practices like fucking up support, charging moore upfront, cutting employees, and hooking customers with subscriptions.

With many public companies, they have succeeded in convincing investors they are right and investors put them in charge.

[–] AccoSpoot1@lemmy.world 34 points 2 days ago (3 children)

People with MBA's should not be allowed to run businesses!

Hard agree. MBA programs can teach legitimately helpful skills, but I think those with MBAs should have primarily advisory roles as businesses should be run collectively by their employees.

[–] MangioneDontMiss@feddit.nl 10 points 1 day ago

they're always the last people to be layed off though multi million dollar severance packages.

[–] GreenKnight23@lemmy.world 11 points 2 days ago (1 children)

people with MBA's are great a running businesses--

--into the ground.

[–] AccoSpoot1@lemmy.world 3 points 1 day ago

Literally true of Boeing

[–] lechekaflan@lemmy.world 15 points 1 day ago

Of course not, they're goddamn MBA suits more interested in the bottom line and whatever earnings at the end of the day.

[–] cantstopthesignal@sh.itjust.works 15 points 1 day ago* (last edited 1 day ago) (1 children)

It's like when Boeing had a non-engineer as CEO for the first time and then the planes started malfunctioning because the engineering sucked. An MBA only qualifies that people are capitalists.

[–] jj4211@lemmy.world 1 points 10 hours ago

Even wilder, their fate stemmed from taking over McDonnal Douglas. That company was in bad shape because of their shit business leadership. After being acquired by Boeing, they got put in charge because investors thought they would be better at the business side despite having just run a company into the ground.

[–] Malica@lemmy.zip 22 points 2 days ago (1 children)

This is why if you fuck with the free market, monopolies will destroy everything. The natural progression of capitalism. In high school, I was taught this is why we have anti trust protection. Anybody got any more of that? No? Industry will continue to fall until all that is left is musk and his army of equity firms.

[–] CorneliusTalmadge@lemmy.world 153 points 2 days ago (2 children)

Welcome to every industry under capitalism. The business/finance majors have it under control. They have no idea what it takes to make anything or what even makes the products/services valuable to others but they are positive it can be done cheaper.

[–] nullspace@lemmy.world 25 points 2 days ago

You take a money bag, bury it, then three money bags sprout out of the ground. It's simple economics.

[–] dudeface@lemmy.world 10 points 2 days ago (1 children)

Take2 seems to get it at the highest level, it is rare

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[–] kalman@dboft.com 67 points 2 days ago (4 children)

Zeschuk nails it, and it lines up with something Nate Hagens talked about on The Great Simplification: a company doesn’t need a single villain at the top to behave like a psychopath, it just needs to be structured so that extraction beats CRAFT every time. That’s what “none of these people have ever made a game” feels like to me. BioWare was built on people who loved the work and took the time it needed; the PIF/private-equity model wants annual sports titles and predictable margins. Hagens’ talks about traits out-competing values, so the people with the values (Zeschuk) walk away from the crucible and the people with the extraction reflex keep hammering forward. We ALL have this SAME problem people.. wtf are we going to do about it is the question.

[–] Paradachshund@lemmy.today 21 points 2 days ago* (last edited 2 days ago) (1 children)

Well, the final destination of the extraction economy is eating itself, so it'll end one way or another.

[–] kalman@dboft.com 6 points 2 days ago* (last edited 2 days ago)

100% agree. Protect yourself and your loved ones. Build community and figure it out together.

[–] theneverfox@pawb.social 13 points 2 days ago (1 children)

I'm close to a doctor, and they were telling me how their clinic demanded a schedule that leaves only 15 minutes per patient, and how it's causing huge burnout. They asked how it got that way, so I explained the great simplification, how missed diagnoses are not a metric that can be measured, let alone put onto a spreadsheet

The only real answer I can come to is that we can't let organizations survive so long they become entrenched, or become too big for a single person to know on a human level. Also, we need to seriously regulate consulting companies, they are a tool to diffuse responsibility away so no one has to take it

But in the meantime? It's not easy but it's simple - we need to fight against the tightening ratchet. We need to be the person who pushes back, who continues this endless struggle until the next generation takes over.

The doctor can go to the CEO and ask for a slight reduction in workload so they can spend a bit longer with a few patients a day at their discretion. It's not a solution, but it pushes against the straps squeezing us to death.

It's minor and will go away if it's not continuously fought for, but each person who does this impacts many thousands of lives for as long as they the line

[–] aksdb@lemmy.world 5 points 2 days ago (1 children)

Also, we need to seriously regulate consulting companies, they are a tool to diffuse responsibility away so no one has to take it

Consultants aren’t an issue by themselves. The issue is accountability of decision makers. A consultant — per its name and role — just consults. They don’t decide. If a manager uses consultants in their decision making that is fine, but the decision to do so and to follow their advise is on the manager.

The bigger issue is that (seemingly) managers get bonuses for short term monetary goals and don’t get punished for longterm ill affects. If, after shit goes south, you could sue a former manager for damages, this could change. Although it might also cause managers to avoid any and all risk, which is also bad.

It’s tricky

[–] a4ng3l@lemmy.world 5 points 2 days ago (1 children)

Nowadays consultants are being used as fuses everywhere. It shows how accountability is faring :(

[–] aksdb@lemmy.world 4 points 2 days ago

Same with AI usage. If we allow people and companies to get away with “the AI did it; it wasn’t my fault” we are fucked. If you fail to supervise your tools (or the people you hire), you failed your job/duties and should be on the hook, unless there is clear malicious cheating by the other party (if you probably tried to do everything right and were cautious but the other side subverted that and acted in bad faith, then it’s a different matter).

[–] Crankenstein@lemmy.world 9 points 2 days ago

Yup. Ain't no war but class war, babay.

[–] spankysalmon@fedinsfw.app 9 points 2 days ago

Put bounties on MBAs and execs.

... /s ... kinda

[–] Benchamoneh@lemmy.dbzer0.com 25 points 2 days ago (6 children)

This industry has taken a wrong turn and is now at an impasse.

We need to step back to when small teams of developers made lightweight games. It's not like anybody's got the RAM or GPU compute to run some of these newer titles anyway.

Developers, if you're serious about making a game, take your ideas, leave the company you work for (before they let you go), and make it alone or with friends and close colleagues.

Let's right this wrong. Let's make affordable games that run on affordable hardware again.

[–] keimevo@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

You know that small teams of developers already make lightweight games? A lot of them, in fact. The indie scene has never been better, in terms of production (the problem right now is discoverability, so the good ones rise over the bad ones, specially over the AI slop).

Many people compare the current times to the videogame crash of the '80s, but while the scenario for the AAA companies is similar, the AA and indie scene is a lot more healthier and would probably survive a AAA crash without major issues.

[–] Benchamoneh@lemmy.dbzer0.com 1 points 1 day ago

I agree with you and would promote more 80s style AA development. I think AAA has reached the end of the road

[–] ampersandrew@lemmy.world 18 points 2 days ago (1 children)

Developers, if you’re serious about making a game, take your ideas, leave the company you work for (before they let you go), and make it alone or with friends and close colleagues.

People throw this line at devs every time there's layoffs, and there are a lot lately, but the fact is there just isn't funding out there right now. To bootstrap that project yourself and hope you make a profit, even with a really good game, is also a huge gamble.

And like, you gotta eat while you make it....

[–] ayyy@sh.itjust.works 15 points 2 days ago

We can’t do that because we need health insurance.

[–] Katana314@lemmy.world 11 points 2 days ago (1 children)

What we really need is one big investor that can accept the publishing plan of:

Give 20-30 small teams budget to survive, some very basic planning assistance and help making contacts; then, go hands off and accept that about 15 of those games will die out. 5 will be good, and 1 will be a giant hit that pays for the others. Next round, the ratio gets better.

[–] minfapper@piefed.social 3 points 2 days ago* (last edited 2 days ago) (2 children)

I used to think that would be the best approach, but then I watched Star Citizen's development. Without the pressure of a publisher, the creative leads got to focus 100% on their vision.

Turns out that means unbelievable (to us) scope. creep. Creative visionaries are great at their creative vision, but not so much at managing schedules and running a business. They need to butt heads with someone that cares about the money so that their compromise ends up being the masterpiece we all love.

[–] Katana314@lemmy.world 3 points 1 day ago

I think the one gap there is allowing for expansion. I could be making assumptions about Star Citizen’s team size, but one thing a publisher could do is block overhiring.

“Hey, we’d like to make ours an open world game with over 130 quests! Can we have some other content teams on contract?”
“No.”
“…Oh. Well then maybe…? Uh, I guess I’ll adjust my plan.

Honestly, even a failure like “1 team is infinitely making cruft” is not as financially damaging as it sounds, when compared to a high-budget game failing.

[–] dellish@lemmy.world 4 points 2 days ago

So do what Supergiant and Embark did? I agree with the sentiment: it is clear the main thing missing from games is the passion of the people making them. All the great games in the past were made by groups of people with a shared passion and vision, without overbearing corporate greed or executives watering down good ideas just in case they didn't appeal to absolutely everybody.

However unless someone in that group has a rich relative, or they start early in life (see Arrowhead for example), the reality is it is hard to afford to live for years before finding out your dream project is a failure.

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[–] ExtraJudgement@lemmy.world 4 points 1 day ago

True, but imho the last great game BioWare made was Mass Effect 2. ~16 years ago.

[–] Necrifyre@piefed.blahaj.zone 7 points 2 days ago

It's really not that hard to see why these executives are placed in their positions for. We've been seeing it in practice for a few decades now. Everything he's saying is nothing we hadn't heard before either.

[–] raman_klogius@ani.social 36 points 2 days ago (3 children)
[–] iltoroargento@startrek.website 26 points 2 days ago

*have ruined

[–] copingwithelmons@lemmy.world 10 points 2 days ago (1 children)

God damn fucking vultures.

[–] Simulation6@sopuli.xyz 4 points 2 days ago (1 children)

Come the revolution they will be first ones up against the wall.

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[–] lechekaflan@lemmy.world 1 points 1 day ago

They already doing their damage for more than 40 years.

[–] Avicenna@programming.dev 4 points 2 days ago* (last edited 1 day ago)

well d'uh. they are only interested in making tons of money. indie game developers are what replaced the game devs of old times. many AAA games are soulless pieces of shits.

[–] greedytacothief@lemmy.dbzer0.com 3 points 1 day ago (1 children)

I think in some ways a publisher can be good. Someone there to say hey we need a product we can sell and this is when we need it. But I also think there gets to a size of development team where it's hard to make are because you just feel like a corporate drone and not a member of a team making something fun.

But the AAA games industry is full of overbearing publishers and absolutely gigantic teams with giant projects and giant budgets that cannot fail.

Smaller devs also can't fail, not much anyway. But success was easier to reach because they didn't have to make as much money. Now success means make all the money and that's just fantasy. I guess you don't make it rich if you make it easy to win.

[–] rumba@lemmy.zip 4 points 1 day ago

We had a good publisher once. They picked us up, helped us cross the line and stuck with us while we stayed in the black for most of a decade before they lost interest and sold us to someplace who was awful but didn't fire half of us immediately.

There are publishers out there that are good and useful. They are not in the majority.

[–] Grail@multiverse.soulism.net 3 points 2 days ago* (last edited 2 days ago) (1 children)

Bioware has been on a downward trajectory ever since they sold to EA.

Look at how much worse Mass Effect 2 was than 1. They turned a crpg into an action shooter for mainstream appeal. Simplified the class system and ruined the lore with those absurd heat clips. ME was great because of its deep sci-fi lore approach but the lore came second to EA's corporate profits and their ideas about what kind of gamer wants to see Tali'zorah's boobs. (Hint: it's actually the sapphic engineering nerds)

In recent years, we got Andromeda and Anthem. Bioware has been a shuffling zombie of itself for a decade.

Bring back the mineral scanning and let us have a four way with Tali, Garrus, and Legion! (the only good part of ME 2)

Oh by the way I'd just like to add that Dragon Age Origins was underwhelming and I lost interest right after beating the second area. I think they leaned too much into WOW-style combat. KOTOR had better medieval combat and it's a Star Wars game.

Follow for more unhinged queer grognard takes!

[–] ampersandrew@lemmy.world 3 points 2 days ago (3 children)

Look at how much worse Mass Effect 2 was than 1.

Surely you're aware that most people would call Mass Effect 2 the best in the trilogy.

[–] addie@feddit.uk 3 points 2 days ago (1 children)

It has the best gameplay in the trilogy, and the companion quests are excellent, but it completely shits on the lore established in ME1 and the change in direction of the story set up ME3 to fail. It's a great game, but in the wrong place.

[–] morbidcactus@lemmy.ca 3 points 2 days ago* (last edited 2 days ago) (1 children)

Eh, I'd say 3 has the best gameplay honestly (the multiplayer was really fun, me:a personally has the best systems of them all let down by giant open worlds and lacklustre story), 2 is by far my least favourite of the trilogy though so maybe id's just my own biases. At the time, coming from one was really jarring.

The skill system and full scenario combat in Andromeda deserves so much more acknowledgment. There is a lot about that game that deserves harsh criticism, personally I blame EA and the rushed development hell they put the dev team through, but as far as combat, skill tree/class choice, and gameplay it is easily the best Mass Effect has on offer.

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