Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
- !freegames@feddit.uk: A community sharing free games giveaways.
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Language specific
- !JeuxVideo@jlai.lu: French
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Can't wait for the new Ocarina of Time to eventually get a randomizer. OoT randomizer is some of the most fun I've ever had with Zelda.
You got me curious, what’s a randomizer?
It takes variables in the game and randomly swaps then around. So the special key you need for the last area might now be in a chest at the beginning of the game. Or the first boss might now be in the middle of the game.
It's great to add some extra surprise in a game. Even just watching streams of it is great. There's some good randomiser race streams where you get a 4 way split screen.
OoT in particular has randomizer options that go crazy far. Randomize every bush drop, randomize temple entrances, randomize enemy placement, enemy size, randomize enemy souls to find in the world before they appear and can be fought (including bosses), randomize sound effects / sound tracks / voices, randomize where doors lead, randomize Triforce pieces to find in the world and win the game... And they keep track of what's "in logic / out of logic" or not and let you toggle that, if you can't do any glitch (bomb hover, ocarina bottle, weirdshot and such) then you want to be able to finish "in logic" meaning what you currently have is always enough to get the next item that will let you progress until the end without using glitches.
It's for people who know the game inside and out including glitches and play it a thousand times.
Uncoupled entrance/exits is one of the crazier settings for those intimately familiar with the game. Figuring out a route on the fly based on the items you have is one thing, but not knowing where any given level transition will take you makes it extremely difficult to know what is even available.
You exit Link's house at the beginning which takes you into the windmill, then you leave out the same door you came in from and you're exiting from the fishing pond at lake hylia. Knowing you need to be somewhere is no longer the same as knowing how to get there.
Basically what the other users said. To contribute my own 2¢, it turns the game into a different sort of puzzle. There is a bit of assuming that you have some prior knowledge of the game to know what the various tools you get allow you to do, but it basically boils down to "What can I do right now with the tools I have?"
Getting some later game items allows you to sorta "sequence break", where you can go and do things a bit earlier than expected. Maybe you don't have a bow yet, so you can't beat Forest Temple, but you do have the Mirror Shield and all of the keys for Spirit Temple, so maybe you go there first to do as much as you can. And if you're lucky, maybe one of the chests in Spirit Temple will have your bow.