this post was submitted on 04 Nov 2026
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That'll still fix the problem it's intending to solve - games that don't launch
As long as the developer uses a different PC with a different user account name. Otherwise it can still suffer from "it works on my PC" syndrome because they used resources that are local to their device and not included in the game
I've not heard of release pipelines running directly on a dev's own PC before but sure, if they're running it on their own PC it's not the best test. It's still better than not running it at all which sounds like has been happening