this post was submitted on 05 Nov 2026
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I envy the DMs that have time to learn a new system and the will to convince their players "who just really wanna try DND" that a different system is better
This is my current group, approached by bright-eyed first time D&D adventurers and I turned them all into haggard WFRP adventurers. d100 is a game changing argument btw
oh i fucking love WHRP
"what profession is your character"
"oh, they're an artisan. a skilled silversmith to be precise, what about you?"
"ah, i just rolled a peddlar"
i need more RPGs that feature classes that are just some guys with no/very few combat abilities
YES! You get it. It's also great that there is no downside or anything stopping you (aside from story) from starting as a peddlar, getting conscripted into the state army, working your way up to handgunner, defecting, and becoming a river pirate; bringing all of the associated skills from those expiriences along with you through the development of the character.
I am fortunate that I have a good balance of two combat wombats and two social primary-players in our campaign. Not having a wizard could bite them in the ass soon if they don't start treating my NPCs better though >.>
last campaign I played as an Agitator. I wasn't any good at combat. I was, however, really good at riling up NPC peasant mobs to go do my combat for me. I liked that campaign
I definitely prefer a d100 system
You don't need to convince anyone, they're D&D players, they don't know dick about TTRPGs - literally run whatever you want and tell them you've made a few homebrew changes. They won't know the difference.