this post was submitted on 05 Nov 2026
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[–] Leon_Grotsky@hexbear.net 7 points 4 days ago* (last edited 4 days ago) (2 children)

This is my current group, approached by bright-eyed first time D&D adventurers and I turned them all into haggard WFRP adventurers. d100 is a game changing argument btw

[–] EstraDoll@hexbear.net 7 points 4 days ago (1 children)

oh i fucking love WHRP

"what profession is your character"

"oh, they're an artisan. a skilled silversmith to be precise, what about you?"

"ah, i just rolled a peddlar"

i need more RPGs that feature classes that are just some guys with no/very few combat abilities

[–] Leon_Grotsky@hexbear.net 6 points 4 days ago* (last edited 4 days ago) (1 children)

YES! You get it. It's also great that there is no downside or anything stopping you (aside from story) from starting as a peddlar, getting conscripted into the state army, working your way up to handgunner, defecting, and becoming a river pirate; bringing all of the associated skills from those expiriences along with you through the development of the character.

I am fortunate that I have a good balance of two combat wombats and two social primary-players in our campaign. Not having a wizard could bite them in the ass soon if they don't start treating my NPCs better though >.>

[–] EstraDoll@hexbear.net 6 points 4 days ago

last campaign I played as an Agitator. I wasn't any good at combat. I was, however, really good at riling up NPC peasant mobs to go do my combat for me. I liked that campaign

[–] Infamousblt@hexbear.net 6 points 4 days ago

I definitely prefer a d100 system