this post was submitted on 08 Nov 2026
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Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?

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[–] Sanctus@anarchist.nexus 19 points 1 day ago (1 children)

Spyro wasnt really about difficulty. It was about collecting shit.

[–] shiroininja@lemmy.world 4 points 1 day ago