this post was submitted on 11 Nov 2026
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They were actually just a small team back then. I'm talking like during the league of legends' beta. I had it on CD it was that long ago lol.
Nowadays if I feel like spending $20 on a game I'll get a small indie title. But I rarely spend money on games anymore, it's hard to justify it in this economy and cosmetics are just wildly priced.
Even if it's a small team, unless it's a worker's co-op or something like that, the profits all go to the one owner and then some of it might trickle down to the rank-and-file employees.
I'm still fine with that for indie teams. Revenue means they can afford to pay the employees and keep the doors open. In actual small business I've found it's common for the employees to earn the same or more than the owner.
Just depends what your definition of small business is. Like the Aussie government considers it to be less than fifteen and an annual turnover of less than $10m. Which is an insane amount for a small business imo. The indie Devs I'm comfortable supporting are way lower on that scale lol.