badposting
badposting is a comm where you post badly
This is not a !the_dunk_tank@hexbear.net alternative. This is not a !memes@hexbear.net alternative. This is a place for you to post your bad posts.
Ever had a really shitty bit idea? Joke you want to take way past the point of where it was funny? Want to feel like a stand-up comedy guy who's been bombing a set for the past 30 minutes straight and at this point is just saying shit to see if people react to it? Really bad pun? A homemade cringe concoction? A cognitohazard that you have birthed into this world and have an urge to spread like chain mail?
Rules:
- Do not post good posts.
- Unauthorized goodposting is to be punished in the manner of commenting the phrase "GOOD post" followed by an emoji that has not yet been used in the thread
- Use an emoticon/kaomoji/rule-three-abiding ASCII art if the rations run out
- This is not a comm where you direct people to other people's bad posts. This is a comm where you post badly.
- This rule intentionally left blank.
- If you're struck for rule 3, skill issue, not allowed to complain about it.
Code of Conduct applies just as much here as it does everywhere else. Technically, CoC violations are bad posts. On the other hand: L + ratio + get ~~better~~ worse material bozo
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I was kind of trying to be generous with that part because I don't care to argue to the contrary, but I agree with you. I just thought other aspects were more salient and it's not like Dread is such an awful game that giving it good status warps the discussion, it's just that it is a struggle to make it interesting, as you note.
The part that I would emphasize, which you know of course but deserves to be said, is that you can just openly access many branching paths and different tools can often be used to address the same obstacle rather than putting everything behind "blue key for the blue door, red key for the red door" gating like worse metroidvanias use as a structural crutch. There are still hard blocks (mostly requiring crystal dash or shade cloak) that are either overly difficult (crystal) or impossible (shade) to overcome without specific tools, but generally the game is very open and allows for at least two or three solutions accessible even to a very casual player. It's a dying art to actually have routing like that in a casual game's playthrough, despite the fact that people never stop talking about it in reference to Dark Souls (especially with the master key).