this post was submitted on 23 Oct 2026
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Programming

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This isn't a framework, this is just a bunch of glue code that I used over the last few years. But now feels like I've a more solid parts that I can share some of the details with other folks. And with that I can discuss about it.

So this the first part, I've more in the oven cooking. But this is is about what makes a good logger (at least for me) to have in the Godot projects.

Keep in mind, all code is AGPL, so if you copy this code your codebase will be AGPL.

All feedback is welcomed.

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