this post was submitted on 16 Jan 2026
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Technology

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[–] ExLisper@lemmy.curiana.net 40 points 1 hour ago (3 children)

If a company can dump $100B into failed project and still be profitable they have too much money. Jesus, imagine would would happen if this money went to the workers instead...

[–] JensSpahnpasta@feddit.org 40 points 1 hour ago (1 children)

It's actually crazy that you can burn $100B in a project that everybody mocked from the beginnings and still be CEO after that while having earned billions in compensation

[–] Soup@lemmy.world 12 points 1 hour ago (1 children)

Hell, it’s fucking insane that we have to earn our bonuses and they still fucking suck yet these people will get millions after fucking it all up. Imagine if a regular worker failed this hard and was like “so where’s my $15,000 Christmas bonus?”

[–] SeductiveTortoise@piefed.social 1 points 2 minutes ago

I didn't fuck up and only got a tenth of that.

[–] Damage@feddit.it 7 points 1 hour ago

imagine would would happen if this money went to the workers instead

imagine if they used it develop poor countries

[–] 9488fcea02a9@sh.itjust.works 2 points 19 minutes ago

imagine would would happen if this money went to the workers instead...

where do you think the money went? I imagine a lot of it went to workers salaries....

[sweating profusely] Developers! Developers! Developers! Developers! Developers!

[–] Voroxpete@sh.itjust.works 14 points 2 hours ago

But what about the zero people who used it? Whatever will they do?

[–] monad@anarchist.nexus 19 points 2 hours ago* (last edited 2 hours ago) (2 children)

Great News!

Nobody should use or support anything Meta. As a matter if principle.

[–] artyom@piefed.social 3 points 27 minutes ago

Yeah, but I mean there's "you shouldn't use this because Meta is bad" and then there's "no one wants to use this because it is, on a fundamental level, an incredibly stupid idea and I can't believe anyone thought this would ever catch on."

[–] clutchtwopointzero@lemmy.world 14 points 2 hours ago (2 children)

The whole concept was dead on arrival. Second Life never took off and it was perplexing to see that Meta thought it could make it work.

[–] JensSpahnpasta@feddit.org 4 points 1 hour ago (1 children)

I mean - it kind of does work. There are millions of people socializing in online games. Playing World of Warcraft with their friends or people they met there. Building crazy things on a Minecraft server while forming friendships. Playing on that Counterstrike Server for decades with the same people. Forming that guild or that clan in an MMORPG. There is something that does work. Not sure why Zuckerberg wanted VR to be part of that and that Facebook touch of poo is also not helping, but trying to build "World of Warcraft for your aunt" is not the worst idea.

[–] snooggums@piefed.world 10 points 1 hour ago

Games have something to do with socialization as an extra benefit.

The meta shit was conceived of as 3d advertising with socialization as an extra benefit.

[–] kalleboo@lemmy.world 2 points 1 hour ago

What happened to Second Life anyway? All the gooners are on VRChat now and they seem to be doing fine

[–] Maeve@kbin.earth 26 points 3 hours ago (1 children)
[–] cheese_greater@lemmy.world 6 points 1 hour ago* (last edited 11 minutes ago)

I was struggling to think where i recognized that bit was but you just solved that. They want rent, never for you to own anything, much less anything tangible that cant be taken away or revoked or forced to surrender or relinquish

Appl does the same with music and videos and audiobooks and books They want to license it to you and for you to have zero access to the actual files and brainwash entire ongoing new generations to not even understand a file system/owning real files and knowing where to get basically any file you want. The whole notion of a file having tangible value and operable

[–] PerogiBoi@lemmy.ca 2 points 1 hour ago (1 children)

Meta Horizon Worlds is a giant unlicensed and unmoderated daycare.

[–] JensSpahnpasta@feddit.org 2 points 1 hour ago (1 children)

So there are people parking their toddlers in a VR world?

[–] PerogiBoi@lemmy.ca 8 points 1 hour ago

The overwhelming majority of vr world users are children ages 7-14. There are almost no adults. The adults that are there are trying to interact with kids in an environment where there is zero supervision.

[–] db0@lemmy.dbzer0.com 55 points 4 hours ago

Lol at all the companies who got rugpulled again because they trusted Zuck's promises. Get rekt bozos.

[–] Diplomjodler3@lemmy.world 19 points 4 hours ago

But this time it will be totally different! They'll learn to love our AI slop! Trust me, bro!

[–] Keshara@piefed.world 3 points 4 hours ago

Ugh pay-walled article