this post was submitted on 21 Apr 2026
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[–] realitaetsverlust@piefed.zip 1 points 4 days ago* (last edited 4 days ago)

"Copilot please remaster Fallout New Vegas "

  • Sadya Nadella, probably
[–] Pollo_Jack@lemmy.world 0 points 3 days ago (1 children)

Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.

[–] Omegamanthethird@lemmy.world 0 points 3 days ago (1 children)

Bethesda just kept them to their original contract and didn't pay anything they weren't required to. I mean, it would have been a nice "thank you" for almost meeting their goals. But they didn't.

[–] VindictiveJudge@lemmy.world 0 points 3 days ago (1 children)

The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.

[–] shneancy@lemmy.world -1 points 3 days ago

it's still an asshole move though, only a soulless corporation would ever clutch to the "well actually" of a single point of an average of reviews to deny a whole bonus

even if they were cheeky like "oh you were one point short so the bonus will be 5% less than we promised haha" it'd have been better than a binary yes/no

[–] Renacles@lemmy.world 0 points 4 days ago (1 children)

That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.

Unless I'm misunderstanding something, I don't see why a remaster like Oblivion's would be impossible. It runs on top of the original game anyways.

[–] bigmamoth@lemmy.world 0 points 4 days ago (1 children)

Cause the real reason which is well known is Bethesda higher up dont like the fact it s the most loved fallout post Bethesda acquisition and wasn't made by them

[–] Zahille7@lemmy.world 0 points 4 days ago (1 children)

That's literally not true. It's false information spread by fanboy dickriders like you

I don't mean to sound like an asshole, but this whole "NV was the best game ever made" is getting REALLY old, especially now 16 years after the game released.

[–] bigmamoth@lemmy.world 0 points 4 days ago* (last edited 4 days ago) (1 children)

i mean the best game ever made ? i never said that i said the best fallout with bethesda being on the cover ever made. went on steam fallout 3, and 4 stand at 80% and nv at 90% pretty sure on all site that have gamers reviews it will be the same storry. The overall population said that nv is better than 3 and 4

[–] moakley@lemmy.world 0 points 3 days ago (1 children)

Metacritic says 3 and 4 were both better reviewed than NV. Took me like ten seconds to look it up.

[–] bigmamoth@lemmy.world 1 points 3 days ago (1 children)

u mean a paid journalist? that s why i said gamers. Journalists also feel concord was a good game as for highgard and every new pokemon or cod so yeah kinda dont care about their opinion

[–] moakley@lemmy.world 0 points 3 days ago (1 children)

I actually talked to all of the players, and they all agreed with the reviewers. They said NV is actually a little overrated. 🤷

[–] bigmamoth@lemmy.world 0 points 2 days ago

Overatted certainly, the best fallout certainly too

[–] A_Random_Idiot@lemmy.world 0 points 4 days ago* (last edited 4 days ago) (1 children)

New Vegas doesnt need a remaster, anyway.

It needs a Remake

[–] graynk@discuss.tchncs.de 0 points 4 days ago (1 children)

I'm of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but """better""" - no thanks, I'd rather see something original and new come out

There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.

[–] MrFinnbean@lemmy.world 1 points 1 day ago (1 children)

I must disagree.

Like while i can still fully enjoy old resident evil games, because i have nostalgia for the i fully understand why people who are born after they have been made would be put of by them.

By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

More extreme example. I would love to have modernised version of Betrayal at Krondor. It had good story. The core gameplay and world was great and there was intresting mechanics, but it was released 1993, so it by modern standards it looks like garbage and the ui is very unintuitive.

Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

[–] graynk@discuss.tchncs.de 1 points 1 day ago (1 children)

By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

This is where we disagree.

  1. I don't think we should try to re-introduce those games to new audiences - they can seek them out if they are interested. I haven't played Planescape Torment until 2017, I haven't played Gothic/Deus Ex/Thief games until 2020s. I liked them just fine having never played them in my childhood, I thought they were great. But by remaking influential hits of the past we water them down to "just another mediocre remake that released this year".
  2. A remake by definition will not do anything new, and if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward. So far indie games are doing a great job with that, but I also want AAA games to not get stuck in regurgitating the same material year after year. What is this generation's Half-Life, Roblox?

Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

If they play a remake - they will not get the same experience you did either. It will be different even if they remake it shot for shot - because story is also a product of its time. And if they don't remake it shot for shot and make changes to adapt it to modern "standards" - then it's a different, derivative game vaguely inspired by the original piggybacking on the name.

[–] MrFinnbean@lemmy.world 1 points 1 day ago
  1. I don't think we should try to re-introduce those games to new audiences

Well if we disagree on this deep fundamental level i dont think we can have real discussion about this, as my personal opinion is that stories i love should be made as easy as possible for people to reach. Like i would love people to read book Kalevala, but its written in old Finnish so i think its completelly fine for make the book more easily approachable for the masses by translating it to todays English, even if it looses a lot by turning the writing to prose.

  1. A remake by definition I just want to say there is no real definition for remake.

if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward.

This goes more to the business end too. Its not zero sum game and making remakes dont mean companies stop making new games.

Like activision tasked Vicarious vision to make Crash remakes and because those did allright they were comfortable to let Toys for Bob make comoletelly new Crash game. The remake indruduced the Crash games to new audience. Without that push the new game would most definedly did worse than it did. (It was profitable, but not as much as investors wished).

Same with resident evils. Both remakes and new installations are being produced at the same time and they help to make the engine better everytime.