this post was submitted on 02 May 2026
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would've implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).

Also, games at the time were 'simple' to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than "torrenting" cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were "torrented" through CDs by using a PC.

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[–] neidu3@sh.itjust.works 6 points 1 day ago

It was reasonably common in the floppy disk era. Some games allowed you to play for a set amount of time, after which it asked you for something external to the game itself. Some examples I remember:

  • Dune 2 asked for some units stats that could be found in the games manual
  • Day of the Tentacle needed you to complete a battery blueprint sketch in game. The missing info could be found in the manual
  • Monkey Island 2 asked for a voodoo recipe. To find the correct measurements, you had to spin two overlaid sheets to align something, which revealed a value.

All of the above could of course be copied and/or guessed, but it did at least introduce some bar of entry.

[–] kbal@fedia.io 15 points 1 day ago (1 children)

Early 90s the pirate BBS scene was still going strong. You could dial in and tie up your phone line for days at a time. My guess is it was about as common then as it is today, relative to the size of the game industry.

[–] JohnnyCanuck@lemmy.ca 7 points 1 day ago

Oh my disappointment when I got a 56K modem and only got 28.8K speeds.

[–] PiraHxCx@lemmy.dbzer0.com 10 points 1 day ago (1 children)

I guess it depends on the country. I have an American friend who said he didn't have many games because cartridges were too expensive in the 90s. Well, I never bought an original cartridge here in Brazil - the pirated ones were like 4 to 8x cheaper, and they were as easy to find as the originals. Now for Saturn and PS1, well, unlike cartridges that had to be imported from Chinese manufacturers, vendors could make copies at home, so games were dirt cheap, same for PS2 - stuff like $1 to $5 per game, while originals were like $30 to $60. My friend said that, as a kid, he never came across pirated games (he was from Detroit).

[–] PiraHxCx@lemmy.dbzer0.com 4 points 1 day ago* (last edited 1 day ago)

Reading through the thread I see a lot of people had to go through hoops, like getting peripherals to make copies of ROMs on floppy... discovering this was probably for a few more tech-savvy kids who had an older brother or friends to introduce them to it... and no solution for N64.
I guess this kind of contraband we had here would be harder in first world countries, but third world countries are a huge market for piracy simply because a large portion of the population can't pay for original stuff.

[–] Cherry@piefed.social 6 points 1 day ago* (last edited 1 day ago)

Anyone remember trying to copy the spectrum games on tapes. Not sure if that counts as piracy.

As the consoles get locked down it is logic video game piracy might spike.

So many people have been happy to pay…pity that wasn’t enough for the corps.

[–] D06M4@lemmy.zip 3 points 1 day ago

Very common, but internet access from home wasn't as common so if someone wasn't curious enough or didn't have friends/relatives who knew about the matter it would be a myth to them. Videogame companies like Nintendo didn't talk about it that much back then, and copyright notices on VHS tapes and CDs made it sound like something out of a gangster movie.

[–] goatsarah@thegoatery.dyndns.org 11 points 1 day ago (2 children)

@SilentStriker I was one of the Gen X “computer babies”

About 95% of the stuff I had was pirated throughout the 80s and 90s.

It was common as hell.

[–] Davel23@fedia.io 5 points 1 day ago

My junior high computer lab (full of Apple IIs) was basically one giant copy party.

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[–] tacosanonymous@mander.xyz 6 points 1 day ago

You could get bootleg floppies. Also, emulators for early consoles were common enough that several people I knew had them. I loved playing snes games and romhacks on my Gateway computer.

[–] dou9m@lemmy.ca 7 points 1 day ago

Just need to say fuck DRM and a huge part of how copyright law is applied / enforced.

[–] Azzu@lemmy.dbzer0.com 3 points 1 day ago* (last edited 1 day ago)

For my copy of "The incredible machine" I had a copy protection challenge page in the manual, the game gave you a challenge phrase and you had to enter the proper password. I think different game versions also existed for which you needed a different manual. Goal was to make it harder to just copy the floppy disks, you also had to remember to copy and print the paper, which was an additional hurdle.

Later, I also had lots of burned CDs from friends with games on them.

I'd say the piracy was mostly real life friends sharing their games with each other (which, since everyone knows different people, was quite a big network), which yes, still made it common and quite a problem for publishers.

[–] hendrik@palaver.p3x.de 7 points 1 day ago (1 children)

To give some perspective: BitTorrent was released in 2001. So in the 90s, you'd be looking at some precursor to that. And the first CD recorder to cost less than $1000 was sold in 1995. Before that, they'd cost something like a car.

We definitely shared and copied a lot of floppy disks back then. And music on tapes.

[–] 007ace@lemmy.ca 3 points 1 day ago (1 children)

When I started, I was downloading mp3s and recording them on to cassettes. Use what you have. As for console games, there were DOS based SNES NES and geneses emulators for those who didn't have the hardware.

Pj64 was emulating Nintendo64 titles while the console was still releasing titles.

Napster, limewire bearshare, winmx DC++ were all around before bit torrent was used for downloads.

Hooked up the family computer to the tv using a video card with s video output and impressed the whole family!

[–] DdCno1@beehaw.org 3 points 1 day ago (1 children)

I think the first time I tried N64 emulation must have been in late 2002. There were indeed still games released for this system at the time, although not many. Tony Hawk's Pro Skater 3 (ported to the console in 2002) was one of the last big games for it. Fun fact: The PC version at lowest settings looks almost identical to the N64 port.

Early N64 emulation was spotty, but the fact that it worked at all absolutely blew my mind, especially since I was just in the process of switching from N64 to PC as my main gaming platform. Super Mario 64 was one of the first titles to be properly playable with next to no issues, but outside of that game, it was a bit of a gamble and remained so for years. Performance could vary wildly, glitches were very common (some titles remained unplayable until surprisingly recently, like the excellent voxel-based Command and Conquer port for the system) and the plugin system proved to be a nightmare, as it fractured development resources.

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[–] olbaidiablo@lemmy.ca 1 points 1 day ago

Very common. Mostly PC games. It was much more decentralized as internet access was almost nil. So we had BBS's (google it if you don't know what that is). At the time a BBS would typically have better transfer speeds than internet would.

[–] Tollana1234567@lemmy.today 3 points 1 day ago (1 children)

not common, but cheating was pretty common with gameshark on consoles. starting 2010s is when things started taking off like homebrew for 3ds and what not.

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[–] 14th_cylon@lemmy.zip 6 points 1 day ago* (last edited 1 day ago)

quite common. i vividly remember friend doing careful calculations whether to buy double or quatro speed cd rom burner and whether he will be able to make up for that big price difference with a number of cds he can burn and distribute among his friends...

before that when it was floppy disks, it was even simpler, because any floppy mechanic was able to both read and write. some of them had some clever anti piracy features though, like asking you "what is the fifth word on page 27 of the manual?" 😆

that is for pc, i have no idea about consoles.

I had a disc with Roller Coaster Tycoon burnt onto it.

I don't remember seeing pirated stuff before Dreamcast / PS1, although to be fair, I was at a lot of PC conventions back then grabbing freeware disks and stuff, so I probably saw a lot of pirated stuff without knowing what I was looking at, just by virtue of being too young to be into the pirating / modding community.

[–] pastermil@sh.itjust.works 2 points 1 day ago

Back in my days, all my PS1 and PS2 games are pirated. I never have Xbox, but I'm sure they're pirated as well. Basically all CD/DVD based ones are.

I don't think the ROM based cartridges are pirated tho, as they're mask ROM, for which you'd need a semiconductor facility to create.

[–] uuj8za@piefed.social 2 points 1 day ago

Aaaah, the PS1. I have a good memory of visiting my cousin in Mexico City, where he told me he had someone tinker with his PS1 so he could play pirated games. Next time I visited, I brought my PS1 and it worked!

[–] pupupachu24@lemmy.dbzer0.com 2 points 1 day ago
[–] CCMan1701A@startrek.website 2 points 1 day ago

On the pc and c64 it was pretty easy. Are we also talking about how everyone ran the WinZip eval?

[–] HeadfullofSoup@kbin.earth 2 points 1 day ago

I remember buying cd with 5-15 pc games on it (depending size ) for like 5$ that i choose from a printed warez list it’s was really easy or just downloading a crack so we could install a game on multiple pc from only one copy it was the good day

[–] Almacca@aussie.zone 1 points 1 day ago* (last edited 1 day ago)

I used to get pirated Amiga games via snail mail for $5 a disc in the eighties. A friend and I would do a joint order, and then make an extra copy for each other once they arrived.

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