this post was submitted on 13 May 2026
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The main theme somehow popped into my head recently and I retried the game.

This time, I tried an geologist with egyptian magic, fighting unarmed. (other favorites are the werediggle curse, Mathemagic and necronomiconomics. )
It's been a while since I last played and I don't think I ever got far.

I also discovered a bunch of new things which I've never seen on my playthroughs before (new updates, or maybe just bad luck in the past) Pocket dimensions and Secret wizard dimensions that can only be accessed by finding their names (and remembering them!)

Everything feels silly like drinking beer to restore mana, using an ingot press to make omelettes from diggle eggs, drinking from fountains with mystery liquids, vandalising statues of the dungeon lord to level up.

But at the same time it's very easy to adjust the game to suit your taste.
The difficulty level is adjustable, Permadeath is an option, plus there is an option for slower floors with the same amount of experience (to reduce grinding if you have less time to play) + Modding support.

Overall a great small title that I enjoyed playing again after so many years.

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[–] graynk@discuss.tchncs.de 1 points 18 minutes ago

I remember loving it, might've been my first roguelike. I should boot it up again..

[–] db0@lemmy.dbzer0.com 3 points 52 minutes ago (1 children)

I really liked DoD, as well as their humor and the way they designed their skills. I am really sad nobody followed a similar format, and that they original developer shat the bed.

[–] AloneDownUnder@quokk.au 1 points 36 minutes ago

Sad to hear. It was fun little game. I really liked the balance they struck between making things silly and still interesting to play. The game is also filled with references to other media and games. They also added a lot of quality of life things, like filtered crafting and autolooting, while not convieniencing away all the fun.