I love that its still going and telling stories, but an incredibly grindy free to play game is a tough sell for a lot of people.
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Upcoming Episodes
| Date | Episode | Title |
|---|---|---|
| 09-03 | SNW 4x07 | “Like Chronitons Through the Hourglass” |
| 09-10 | SNW 4x08 | “Orders of Magnitude” |
| 09-17 | SNW 4x09 | "Once La’An a Time" |
| 09-24 | SNW 4x10 | "Tomorrow's Enterprise" |
| TBA | SFA 2x01 | TBA |
Wondering where to stream a series? Check here.
YMMV, but I think it's pretty light on grinding. I log in for maybe 10-20 minutes a day, and am able to keep up with whatever events are going on just fine. The story episodes are much longer, but you can go through those at your own pace easily enough.
As for the stuff in the article about the game being a little dated and clunky after all these years...that's a big "yup" from me.
oh yeah? if STO is so good, does it support the Super Action Controller?

Star Trek Strategic Operations Simulator for the ColecoVision stays winning
having impure thoughts about what I could accomplish in X4 with such a piece of HID engineering
Every once in a while, I forget that this game is out there, and then I actually have it installed on my computer. Then I open it up, I give it a good play, and I remember that it’s actually a pretty good game.
I don't like Star Trek Online because it's all phasers and photon torpedos. I want to play a Star Trek game about exploring and debating philosophy.
"Hey Grok, in the Holmesian style, create a mystery to confound Data with an opponent who has the ability to defeat him..."
I really wish the ground combat was better or entirely ignorable because its not as good as the space ship combat aspects of the game.
I jumped on the bandwagon when it first came out, found some stuff interesting, but yeah, the ground aspect didn't work for me. Probably didn't help that everyone was doing the same stuff, so there were lines to scan and collect and whatever. Didn't feel like a real away mission. Might be better with age, since much fewer would be in one place.
I think for the ships I was expecting more like Starfleet Command, which was not realistic for an online version.
It really needs a new engine. Space combat is good, but it could be much better if you could move more freely. And the scale of things (especially on the ground) is way off.
Ground combat sucks.
The stories are good to great though. It's definitely a labor of love for a lot of the devs over at Cryptic.
In the newer content, things are scaled up to about 150% of normal size, which seems to me like a pretty good balance between accuracy and playability.
The older content? Not so much...
No thanks