Mage, I guess?
But my favorite D&D character I ever played was a Bard. I wasn’t really the talkative, persuasive type. I was more the jack-of-all-trades, Swiss Army knife of the party. I loved it.
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Mage, I guess?
But my favorite D&D character I ever played was a Bard. I wasn’t really the talkative, persuasive type. I was more the jack-of-all-trades, Swiss Army knife of the party. I loved it.
I always start out as a mage, but end up as a stealth sniper.
Spellblade if it's an option. Why choose when you can have both.
Otherwise mage. Most rpg systems have ways for mages to do all the jobs of other roles to some extent.
Mage. Im here for fantasy I want special powers. My preference is always mage then rogue then warrior in general but always range over close combat and usually summon over that.
Where's my priest? How can I enjoy this dungeon without mommying the boys and kissing their booboos?
Everyone forgets the cleric. Until they need healing.
I always preferred the support roles. Both healing and buffing as well as backing up the tanks with a backstab or two.
Dungeon Master
That way I get to play everything in small amounts!
Warrior. I've always loved tanking.
I usually pick Mage, because you can Warrior or Rogue IRL, but you can't Mage. That makes it more interesting to me.
Good reasoning
Mage, but only glass cannon builds. Any ~~flesh shields~~ warriors lfg?
Mage, because I'm always a caster
Is that you, James?
Not mage. One of the other two. I can play them without spreadsheets.
1 Cleric for armor and utility cantrips, and the rest goes into Wizard 😏
Vertiech Pilot because: space, transforming mecha, and a cool helmet
Dark mage/black magic for me. It's just aesthetically right up my alley. Second choice would be rogue/assassin.
Rogue. Assasinate applies bleed and if you manage DOTs, you can attack multiple enemies at once to keep trash off of the tank or healer while they do their thing. Plus, sneaking in and out of a place, picking off enemies one by one makes a lot of stuff easier.
Mage since I want to use Naj's Light Plate and mana shield.
Mage. I like using strategy to solve problems. Explosion is a strategy.
Wizards are nerds who you can easily punch.
Assuming you survive all the spells on your way to get within punching distance.
Cleric
Warrior, due the simplisticy and straightforwardness of it. Big sharp stick always works.
In addition, from fantasy, mountain of muscle coverd in metal swinging a huge sword or an axe is just awesome.
Warrior. He can take more hits while I act like an idiot not paying proper attention.
Start with mage for the ice magics, every time
Shaman
Rogue.
Always liked the idea of showing courage from afar.
What do you mean "from afar"? You have to get up real close to first pickpocket someone's shirt off their body and then stab them in the liver.
I see rogues more like rangers then thief's.
Huh. I mean, I can't prevent you from thinking that but I don't have to approve.
Warrior if it means I can use a giant hammer, otherwise mage so I can be the team healer.
It depends. If it's a casual game of D&D with some friends, probably warrior. I just want to have fun with a non-complex character that can rush in and hit something hard.
If it's a single player video game? I want to be the most broken munchkin possible. Generally the Mage has the greatest potential for min-maxing.
None of those, but if I were to pick one that'd be rogue!
Bard?
Mage, because if I'm going to be bothered then I want magic.
Archer, to pick them apart from afar, and still be out of the mages' range.
(thinking of YOU, Rogue Fable IV)
Easy. I work hard, I like to take it easy when I game.
That is to say, in games that offer you these choices, Warrior is Easy, Rogue is Normal, and Mage is Hard. Mages have powerful spells, but they're limited by mana costs. They're also more fragile, and they're often pitted against people who can attack with no such cost and take more damage. Mages, thus, are at a disadvantage.
Rogues are limited by ammo if they use bows. They don't typically use swords, but can use daggers. They're quick, but not as strong as warriors.
Warriors can take a lot of damage and do a lot of damage.
Make it D&D and it's a different story. I typically roll a mage and subclass into thief or assassin, because those characters tend to think like I do. Strategy, planning.
With Skyrim, it's sneak thief every time because the game is geared for that.
Games are very seldom fair for all the choices you can make. I think D&D tries more than most. Most games are straight up unfair to mages. That's one thing I like about Hogwarts Legacy. You have to play a mage (a witch or a wizard). Despite the fact that the books were written by a bigot, you can be trans, and there's a trans character in the game. For some people, it's not enough. Fortunately, they don't have to play the game, and it goes on sale for ten bucks all the time. It was also free on Epic once. So you really don't have to pay that much for it, and once you get a broom, you got your money's worth because flying is awesome. Anyway, the game is geared towards magic use, and it makes magic fun. And it's never really hard, either. So you can play it casually.
With Cyberpunk 2077 I also went with the mage build. It's not immediately apparent which is which in Night City. Your first choice is Streetkid, Nomad, or Corpo. These are back stories. They don't matter, except Nomad gets you a cooler bike and Corpo gets you a cool line. No, the class choice comes down to your cyberdeck. If it's got the hacking modules, I forget what they're called right now, you're a mage. If you have a Sandevistan (slow time), you're a rogue. The berserker one is warrior. The latter two just make the game harder. This is another game geared toward mages, except mages here are called Netrunners. A Netrunner can hack several things at once, cause enemy guns to misfire, blind enemies, and even spread a plague amongst them. And that's low level stuff (that can level). The high level stuff is straight up nasty. I mean, if you're not a Netrunner in Night City, you're challenging yourself for some reason. Or you wanna be David Martinez from the Netflix anime about the game. But you'll never be as good as him because his Sandevistan was special. You don't get that one. And the berserker decks are just dumb. They're there to check a box.
Just wanted to comment on your cyberpunk observations, netrunner is a great time but like the most fun I had in that game was gorilla arms on a body/reflex build with berserk. By end game you're just walking through buildings, tanking shots, punching heads off. feels absolutely unstoppable.
Netrunner was cool but I always felt I had to play more careful and clever. Yes they can hack a camera and remotely clear a room, but I fricking loved being the hulk.